astraea/src/start_state.rs

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Rust
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use bevy::prelude::*;
use std::f64::consts::PI;
//use bevy::input::mouse::MouseMotion;
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use crate::GameState;
use crate::StartMenu;
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use crate::Player;
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#[derive(Component)]
struct AudioPlayer;
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pub fn audio_setup(asset_server: Res<AssetServer>, mut commands: Commands) {
commands.spawn((AudioBundle {
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source: asset_server.load("Banjo.ogg"),
settings: PlaybackSettings::LOOP,
}, AudioPlayer));
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info!("audio started");
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}
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pub fn setup(
mut commands: Commands,
) {
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let container_node = NodeBundle {
style: Style {
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width: Val::Percent(100.0),
height: Val::Percent(100.0),
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
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..default()
},
..default()
};
let container = commands.spawn(container_node).id();
let top_text_style = TextStyle {
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font_size: 50.0,
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color: Color::WHITE,
// font: asset_server.load("fonts/FiraSans-Bold.ttf"), // Load font if needed
..default()
};
let bottom_text_style = TextStyle {
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font_size: 30.0,
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color: Color::WHITE,
// font: asset_server.load("fonts/FiraSans-Regular.ttf"), // Load font if needed
..default()
};
let top_text_node = TextBundle::from_section(
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"Astraea",
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top_text_style,
);
let bottom_text_node = TextBundle::from_section(
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"Press Space to Begin",
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bottom_text_style,
);
let top_text = commands.spawn((top_text_node, StartMenu)).id();
let bottom_text = commands.spawn((bottom_text_node, StartMenu)).id();
commands.entity(container).push_children(&[top_text, bottom_text]);
}
pub fn player_interact(
keys: Res<ButtonInput<KeyCode>>,
mut game_state: ResMut<NextState<GameState>>,
mut player_query: Query<(&mut Player, &mut Transform)>,
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) {
if keys.just_pressed(KeyCode::Space) {
info!("start space");
game_state.set(GameState::Game);
}
if let Ok((_player, mut transform)) = player_query.get_single_mut() {
let mut rotation = Quat::IDENTITY;
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rotation *= Quat::from_rotation_y((PI / 6000.0) as f32);
rotation *= Quat::from_rotation_x((-PI / 2000.0) as f32);
transform.rotation *= rotation;
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}
}