stars
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parent
c0725dcceb
commit
085318c7c6
54
src/main.rs
54
src/main.rs
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@ -53,34 +53,38 @@ fn setup(
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let star_size = 0.02;
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let star_size = 0.02;
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let sky_radius = 2.0;
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let sky_radius = 2.0;
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let mesh = meshes.add(Cuboid::new(star_size, star_size, star_size));
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let material = materials.add(Color::srgb(1.0, 1.0, 1.0));
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for star in stars {
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for star in stars {
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info!("{:?}", star);
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info!("{:?}", star);
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let star_pos = star_position(star) * sky_radius;
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let star_pos = star_position(star) * sky_radius;
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info!("{:?}", star_pos);
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info!("{:?}", star_pos);
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// commands.spawn((
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// PbrBundle {//Plane3d::default().mesh().size(1., 1.)
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commands.spawn((
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// mesh: meshes.add(Cuboid::new(star_size, star_size, star_size)),
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PbrBundle {
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// material: materials.add(Color::srgb(1.0, 1.0, 1.0)),
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mesh: mesh.clone(),
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// transform: Transform::from_xyz(star_pos.x, star_pos.y, star_pos.z),
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material: material.clone(),
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// ..default()
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transform: Transform::from_xyz(star_pos.x, star_pos.y, star_pos.z),
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// },
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..default()
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// Star,
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},
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// ));
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Star,
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));
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}
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}
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commands.spawn((
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// commands.spawn((
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PbrBundle {//Plane3d::default().mesh().size(1., 1.)
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// PbrBundle {//Plane3d::default().mesh().size(1., 1.)
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mesh: meshes.add(Cuboid::new(star_size, star_size, star_size)),
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// mesh: meshes.add(Cuboid::new(star_size, star_size, star_size)),
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material: materials.add(Color::srgb(1.0, 0.0, 0.0)),
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// material: materials.add(Color::srgb(1.0, 0.0, 0.0)),
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transform: Transform::from_xyz(1.0, 0.0, 0.0),
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// transform: Transform::from_xyz(1.0, 0.0, 0.0),
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..default()
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// ..default()
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},
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// },
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Star,
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// Star,
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));
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// ));
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// light
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// light
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commands.spawn(DirectionalLightBundle {
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commands.spawn(DirectionalLightBundle {
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@ -128,13 +132,13 @@ fn star_position(star_data: StarData) -> Vec3 {
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+ dec_parts[1].parse::<f64>().unwrap() / 60.0
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+ dec_parts[1].parse::<f64>().unwrap() / 60.0
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+ dec_parts[2].parse::<f64>().unwrap() / 3600.0;
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+ dec_parts[2].parse::<f64>().unwrap() / 3600.0;
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let dec_sign : f64 = if text_dec.starts_with('-') {
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// let dec_sign : f64 = if text_dec.starts_with('-') {
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-1.0
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// -1.0
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} else {
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// } else {
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1.0
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// 1.0
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};
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// };
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return celestial_to_cartesian(ra_seconds/3600.0, dec_sign * dec_deg)
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return celestial_to_cartesian(ra_seconds/3600.0, dec_deg)
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}
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}
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fn celestial_to_cartesian(rah: f64, ded: f64) -> Vec3 {
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fn celestial_to_cartesian(rah: f64, ded: f64) -> Vec3 {
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