ui
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parent
359cc0a4cf
commit
148094091b
55
src/main.rs
55
src/main.rs
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@ -65,6 +65,8 @@ fn main() {
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.insert_resource(Sky::default())
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.insert_resource(Sky::default())
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.add_systems(Startup, star_setup)
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.add_systems(Startup, star_setup)
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.add_systems(Startup, cons_setup)
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.add_systems(Startup, cons_setup)
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.add_systems(Startup, ui_setup)
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//.add_systems(Update, button_interaction)
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.add_systems(Update, player_rotate)
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.add_systems(Update, player_rotate)
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.run();
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.run();
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}
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}
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@ -201,7 +203,7 @@ fn player_rotate(
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keys: Res<ButtonInput<KeyCode>>,
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keys: Res<ButtonInput<KeyCode>>,
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mut query: Query<(&mut Player, &mut Transform)>, // Query to get Player and Transform
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mut query: Query<(&mut Player, &mut Transform)>, // Query to get Player and Transform
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sky: Res<Sky>, // Res to access the Sky resource
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sky: Res<Sky>, // Res to access the Sky resource
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mut commands: Commands,
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//mut commands: Commands,
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) {
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) {
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for (mut player, mut transform) in query.iter_mut() {
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for (mut player, mut transform) in query.iter_mut() {
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// If the space key was just pressed
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// If the space key was just pressed
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@ -226,8 +228,6 @@ fn player_rotate(
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// Slerp between the current rotation and the target rotation
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// Slerp between the current rotation and the target rotation
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transform.rotation = current_rotation.slerp(target_rotation, 0.1); // 0.1 is the interpolation factor
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transform.rotation = current_rotation.slerp(target_rotation, 0.1); // 0.1 is the interpolation factor
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info!("rotating player");
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// Optionally, you could clear the target rotation when close enough
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// Optionally, you could clear the target rotation when close enough
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if transform.rotation.angle_between(target_rotation) < 0.01 {
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if transform.rotation.angle_between(target_rotation) < 0.01 {
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player.target_rotation = None; // Clear once the rotation is close enough
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player.target_rotation = None; // Clear once the rotation is close enough
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@ -235,3 +235,52 @@ fn player_rotate(
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}
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}
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}
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}
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}
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}
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fn ui_setup(
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mut commands: Commands,
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//asset_server: Res<AssetServer>,
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//mut materials: ResMut<Assets<ColorMaterial>>
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) {
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let text = "Hello world!";
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commands.spawn(
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TextBundle::from_section(
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text,
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TextStyle {
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font_size: 100.0,
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color: Color::WHITE,
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..default()
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},
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) // Set the alignment of the Text
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.with_text_justify(JustifyText::Center)
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// Set the style of the TextBundle itself.
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.with_style(Style {
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position_type: PositionType::Absolute,
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bottom: Val::Px(5.0),
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right: Val::Px(5.0),
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..default()
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})
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);
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}
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// System to handle button interaction
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// fn button_interaction(
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// mut interaction_query: Query<(&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Button>)>,
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// ) {
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// for (interaction, mut color) in &mut interaction_query {
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// match *interaction {
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// Interaction::Pressed => {
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// *color = Color::srgb(0.35, 0.75, 0.35).into(); // Change color on click
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// info!("Button clicked!");
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// }
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// Interaction::Hovered => {
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// *color = Color::srgb(0.25, 0.25, 0.25).into(); // Change color on hover
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// }
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// Interaction::None => {
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// *color = Color::srgb(0.15, 0.15, 0.15).into(); // Default color
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// }
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// }
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// }
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// }
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