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1e15659c6d
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76
src/main.rs
76
src/main.rs
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@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use bevy::math::*;
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//use bevy::render::render_resource::PrimitiveTopology;
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//use bevy::render::render_asset::RenderAssetUsages;
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use bevy::render::render_resource::PrimitiveTopology;
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use bevy::render::render_asset::RenderAssetUsages;
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use std::fs::File;
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use std::io::Read;
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use serde::{Deserialize, Serialize};
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@ -40,6 +40,9 @@ struct Sky {
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content: Vec<Constellation>,
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}
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#[derive(Resource, Default)]
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struct ShowConstellationEvent(bool);
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#[derive(Serialize, Deserialize, Debug, Clone)]
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struct Constellation {
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#[serde(rename = "Name")]
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@ -69,6 +72,9 @@ struct Star;
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#[derive(Component)]
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struct AnswerButton;
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#[derive(Component)]
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struct ConstellationLine;
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#[derive(Component)]
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struct Player {
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target_rotation: Option<Quat>,
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@ -79,14 +85,58 @@ fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.insert_resource(Sky::default())
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.insert_resource(ShowConstellationEvent::default())
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.add_systems(Startup, star_setup)
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.add_systems(Startup, cons_setup)
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.add_systems(Startup, ui_setup)
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.add_systems(Startup, spawn_line)
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.add_systems(Update, player_rotate)
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.add_systems(Update, button_system)
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.run();
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}
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fn spawn_line(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// Create a material for the line
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let line_material = materials.add(StandardMaterial {
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emissive: LinearRgba::rgb(1.0, 0.5, 0.5), // Red color for the line
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..default()
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});
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// Define vertices for the line (two points in 3D space)
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let vertices = vec![
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[-1.0, -1.0, 0.0], // Starting point (origin)
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[-1.0, 1.0, 0.0], // Ending point
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[1.0, -1.0, 0.0], // Starting point (origin)
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[1.0, 1.0, 0.0], // Ending point
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[0.0, -1.0, 1.0], // Starting point (origin)
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[0.0, 1.0, 1.0], // Ending point
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[0.0, -1.0, -1.0], // Starting point (origin)
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[0.0, 1.0, -1.0], // Ending point
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];
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// Create the mesh and add the vertices
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let mut mesh = Mesh::new(PrimitiveTopology::LineStrip, RenderAssetUsages::RENDER_WORLD);
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mesh.insert_attribute(Mesh::ATTRIBUTE_POSITION, vertices);
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// (Optional) Define indices if you want more complex line patterns
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// mesh.set_indices(Some(Indices::U32(vec![0, 1])));
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// Spawn the mesh with the line material in the scene
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commands.spawn((
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PbrBundle {
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mesh: meshes.add(mesh),
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material: line_material.clone(),
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transform: Transform::default(), // Position and scale for the line
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..default()
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},
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ConstellationLine
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));
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}
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fn star_setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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@ -130,18 +180,6 @@ fn star_setup(
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));
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}
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// let line_mesh = meshes.add(Mesh::new(PrimitiveTopology::LineStrip, RenderAssetUsages::RENDER_WORLD));
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//
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// commands.spawn(
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// PbrBundle {
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// mesh: line_mesh.clone(),
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// material: star_material.clone(),
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// transform: Transform::from_xyz(2.0, 0.0, 0.0)
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// .with_scale(Vec3::splat(1.0)),
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// ..default()
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// }
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// );
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// camera
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commands.spawn((
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Camera3dBundle {
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@ -272,12 +310,14 @@ fn ui_setup(mut commands: Commands, _asset_server: Res<AssetServer>) {
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fn player_rotate(
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keys: Res<ButtonInput<KeyCode>>,
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mut query: Query<(&mut Player, &mut Transform)>, // Query to get Player and Transform
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mut player_query: Query<(&mut Player, &mut Transform)>, // Query to get Player and Transform
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sky: Res<Sky>, // Res to access the Sky resource
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mut text_query: Query<&mut Text, With<AnswerButton>>,
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mut button_query: Query<(&mut BackgroundColor, &mut BorderColor), With<Button>>, // Query to reset button colors
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constellation_line_query : Query<(Entity, &ConstellationLine)>,
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mut commands: Commands
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) {
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for (mut player, mut transform) in query.iter_mut() {
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for (mut player, mut transform) in player_query.iter_mut() {
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// If the space key was just pressed
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if keys.just_pressed(KeyCode::Space) {
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if sky.content.len() >= 4 {
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@ -306,6 +346,10 @@ fn player_rotate(
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*bg_color = NORMAL_BUTTON.into();
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*border_color = Color::BLACK.into();
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}
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for (entity, _line) in constellation_line_query.iter() {
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commands.entity(entity).despawn();
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}
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} else {
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info!("Not enough constellations in the sky (need 4)");
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}
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