gameover state
This commit is contained in:
parent
71dd5f5fff
commit
6537bf1cec
121
src/main.rs
121
src/main.rs
|
@ -90,6 +90,8 @@ struct GameOver;
|
||||||
struct Player {
|
struct Player {
|
||||||
target_rotation: Option<Quat>,
|
target_rotation: Option<Quat>,
|
||||||
target_cons_name: Option<String>,
|
target_cons_name: Option<String>,
|
||||||
|
score: usize,
|
||||||
|
health: usize,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Clone, Copy, Default, Eq, PartialEq, Debug, Hash, States)]
|
#[derive(Clone, Copy, Default, Eq, PartialEq, Debug, Hash, States)]
|
||||||
|
@ -107,15 +109,33 @@ fn main() {
|
||||||
.init_state::<GameState>()
|
.init_state::<GameState>()
|
||||||
.add_systems(Startup, star_setup)
|
.add_systems(Startup, star_setup)
|
||||||
.add_systems(Startup, cons_setup)
|
.add_systems(Startup, cons_setup)
|
||||||
.add_systems(Startup, start_ui_setup)
|
.add_systems(OnEnter(GameState::Start), start_ui_setup)
|
||||||
.add_systems(Update, start_menu_system.run_if(in_state(GameState::Start)))
|
.add_systems(Update, start_menu_system.run_if(in_state(GameState::Start)))
|
||||||
.add_systems(OnExit(GameState::Start), despawn_screen::<StartMenu>)
|
.add_systems(OnExit(GameState::Start), despawn_screen::<StartMenu>)
|
||||||
.add_systems(OnEnter(GameState::Game), game_ui_setup)
|
.add_systems(OnEnter(GameState::Game), game_ui_setup)
|
||||||
.add_systems(Update, player_input.run_if(in_state(GameState::Game)))
|
.add_systems(Update, player_input.run_if(in_state(GameState::Game)))
|
||||||
.add_systems(Update, game_buttons.run_if(in_state(GameState::Game)))
|
.add_systems(Update, game_buttons.run_if(in_state(GameState::Game)))
|
||||||
|
.add_systems(OnExit(GameState::Game), despawn_screen::<MainGame>)
|
||||||
|
.add_systems(OnEnter(GameState::End), end_setup)
|
||||||
|
.add_systems(Update, end_buttons.run_if(in_state(GameState::End)))
|
||||||
|
.add_systems(OnExit(GameState::End), despawn_screen::<GameOver>)
|
||||||
.run();
|
.run();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn end_setup() {
|
||||||
|
info!("ending")
|
||||||
|
}
|
||||||
|
|
||||||
|
fn end_buttons(
|
||||||
|
keys: Res<ButtonInput<KeyCode>>,
|
||||||
|
mut game_state: ResMut<NextState<GameState>>
|
||||||
|
) {
|
||||||
|
if keys.just_pressed(KeyCode::Space) {
|
||||||
|
info!("start space");
|
||||||
|
game_state.set(GameState::Start);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn start_ui_setup(mut commands: Commands, _asset_server: Res<AssetServer>) {
|
fn start_ui_setup(mut commands: Commands, _asset_server: Res<AssetServer>) {
|
||||||
// Create a container node that places its children (text areas) in a vertical column and centers them
|
// Create a container node that places its children (text areas) in a vertical column and centers them
|
||||||
let container_node = NodeBundle {
|
let container_node = NodeBundle {
|
||||||
|
@ -166,6 +186,20 @@ fn start_ui_setup(mut commands: Commands, _asset_server: Res<AssetServer>) {
|
||||||
let bottom_text = commands.spawn((bottom_text_node, StartMenu)).id();
|
let bottom_text = commands.spawn((bottom_text_node, StartMenu)).id();
|
||||||
|
|
||||||
commands.entity(container).push_children(&[top_text, bottom_text]);
|
commands.entity(container).push_children(&[top_text, bottom_text]);
|
||||||
|
|
||||||
|
commands.spawn((
|
||||||
|
Camera3dBundle {
|
||||||
|
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
||||||
|
..default()
|
||||||
|
},
|
||||||
|
Player {
|
||||||
|
target_rotation: None,
|
||||||
|
target_cons_name: None,
|
||||||
|
score: 0,
|
||||||
|
health: 3,
|
||||||
|
},
|
||||||
|
GameOver,
|
||||||
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -209,7 +243,8 @@ fn spawn_cons_lines(
|
||||||
transform: Transform::default(), // Position and scale for the line
|
transform: Transform::default(), // Position and scale for the line
|
||||||
..default()
|
..default()
|
||||||
},
|
},
|
||||||
ConstellationLine
|
ConstellationLine,
|
||||||
|
MainGame
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -252,18 +287,6 @@ fn star_setup(
|
||||||
Star,
|
Star,
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
// camera
|
|
||||||
commands.spawn((
|
|
||||||
Camera3dBundle {
|
|
||||||
transform: Transform::from_xyz(0.0, 0.0, 0.0),
|
|
||||||
..default()
|
|
||||||
},
|
|
||||||
Player {
|
|
||||||
target_rotation: None,
|
|
||||||
target_cons_name: None,
|
|
||||||
},
|
|
||||||
));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_stars() -> std::io::Result<Vec<StarData>> {
|
fn get_stars() -> std::io::Result<Vec<StarData>> {
|
||||||
|
@ -373,8 +396,8 @@ fn game_ui_setup(mut commands: Commands, _asset_server: Res<AssetServer>) {
|
||||||
);
|
);
|
||||||
|
|
||||||
// Spawn the button and its text as children of the container
|
// Spawn the button and its text as children of the container
|
||||||
let button = commands.spawn(button_node).id();
|
let button = commands.spawn((button_node, MainGame)).id();
|
||||||
let button_text = commands.spawn((button_text_node, AnswerButton)).id();
|
let button_text = commands.spawn((button_text_node, AnswerButton, MainGame)).id();
|
||||||
|
|
||||||
commands.entity(button).push_children(&[button_text]);
|
commands.entity(button).push_children(&[button_text]);
|
||||||
commands.entity(container).push_children(&[button]);
|
commands.entity(container).push_children(&[button]);
|
||||||
|
@ -433,7 +456,7 @@ fn player_input(
|
||||||
constellation_line_query : Query<(Entity, &ConstellationLine)>,
|
constellation_line_query : Query<(Entity, &ConstellationLine)>,
|
||||||
commands: Commands,
|
commands: Commands,
|
||||||
) {
|
) {
|
||||||
for (mut player, mut transform) in player_query.iter_mut() {
|
if let Ok((mut player, mut transform)) = player_query.get_single_mut() {
|
||||||
// If the space key was just pressed
|
// If the space key was just pressed
|
||||||
if keys.just_pressed(KeyCode::Space) || player.target_cons_name.is_none() {
|
if keys.just_pressed(KeyCode::Space) || player.target_cons_name.is_none() {
|
||||||
choose_constellation(&mut player, sky, text_query, button_query, constellation_line_query, commands);
|
choose_constellation(&mut player, sky, text_query, button_query, constellation_line_query, commands);
|
||||||
|
@ -496,6 +519,7 @@ fn game_buttons(
|
||||||
meshes: ResMut<Assets<Mesh>>,
|
meshes: ResMut<Assets<Mesh>>,
|
||||||
materials: ResMut<Assets<StandardMaterial>>,
|
materials: ResMut<Assets<StandardMaterial>>,
|
||||||
sky: Res<Sky>,
|
sky: Res<Sky>,
|
||||||
|
mut game_state: ResMut<NextState<GameState>>
|
||||||
) {
|
) {
|
||||||
let mut pressed_button: Option<String> = None;
|
let mut pressed_button: Option<String> = None;
|
||||||
|
|
||||||
|
@ -513,41 +537,44 @@ fn game_buttons(
|
||||||
}
|
}
|
||||||
|
|
||||||
if let Some(selected_cons) = pressed_button {
|
if let Some(selected_cons) = pressed_button {
|
||||||
let mut maybe_target_cons: Option<String> = None;
|
if let Ok(mut player) = player_query.get_single_mut() {
|
||||||
|
if let Some(target_cons) = player.target_cons_name.clone() {
|
||||||
|
spawn_cons_lines(commands, meshes, materials, sky, target_cons.clone());
|
||||||
|
|
||||||
for player in &mut player_query {
|
if target_cons == selected_cons {
|
||||||
maybe_target_cons = player.target_cons_name.clone();
|
info!("success");
|
||||||
}
|
player.score += 100;
|
||||||
|
} else {
|
||||||
|
player.health -= 1;
|
||||||
|
if player.health == 0 {
|
||||||
|
info!("dead");
|
||||||
|
game_state.set(GameState::End);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if let Some(target_cons) = maybe_target_cons {
|
for (
|
||||||
spawn_cons_lines(commands, meshes, materials, sky, target_cons.clone());
|
_interaction,
|
||||||
|
mut color,
|
||||||
|
mut border_color,
|
||||||
|
children
|
||||||
|
) in &mut interaction_query {
|
||||||
|
if let Ok(text) = text_query.get_mut(children[0]) {
|
||||||
|
let button_text = text.sections[0].value.clone();
|
||||||
|
|
||||||
if target_cons == selected_cons {
|
*color = if button_text == target_cons {
|
||||||
info!("success");
|
RIGHT_BUTTON.into()
|
||||||
}
|
} else {
|
||||||
|
WRONG_BUTTON.into()
|
||||||
|
};
|
||||||
|
|
||||||
for (
|
border_color.0 = if button_text == selected_cons {
|
||||||
_interaction,
|
Color::WHITE
|
||||||
mut color,
|
} else {
|
||||||
mut border_color,
|
Color::BLACK
|
||||||
children
|
};
|
||||||
) in &mut interaction_query {
|
}
|
||||||
if let Ok(text) = text_query.get_mut(children[0]) {
|
|
||||||
let button_text = text.sections[0].value.clone();
|
|
||||||
|
|
||||||
*color = if button_text == target_cons {
|
|
||||||
RIGHT_BUTTON.into()
|
|
||||||
} else {
|
|
||||||
WRONG_BUTTON.into()
|
|
||||||
};
|
|
||||||
|
|
||||||
border_color.0 = if button_text == selected_cons {
|
|
||||||
Color::WHITE
|
|
||||||
} else {
|
|
||||||
Color::BLACK
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue