diff --git a/src/main.rs b/src/main.rs index 9055db7..3daa7c8 100644 --- a/src/main.rs +++ b/src/main.rs @@ -130,8 +130,61 @@ fn main() { .run(); } -fn end_setup() { - info!("ending") +fn end_setup( + mut commands: Commands, + _asset_server: Res, + mut player_query: Query<&mut Player> +) { + if let Ok(player) = player_query.get_single_mut() { + // Create a container node that places its children (text areas) in a vertical column and centers them + let container_node = NodeBundle { + style: Style { + width: Val::Percent(100.0), // Full width of the screen + height: Val::Percent(100.0), // Full height of the screen + flex_direction: FlexDirection::Column, // Arrange children in a column (vertical) + justify_content: JustifyContent::Center, // Center vertically + align_items: AlignItems::Center, // Center horizontally + ..default() + }, + ..default() + }; + + let container = commands.spawn(container_node).id(); + + // TextStyle for the top text (larger font) + let top_text_style = TextStyle { + font_size: 50.0, // Larger font size + color: Color::WHITE, + // font: asset_server.load("fonts/FiraSans-Bold.ttf"), // Load font if needed + ..default() + }; + + // TextStyle for the bottom text (smaller font) + let bottom_text_style = TextStyle { + font_size: 30.0, // Smaller font size + color: Color::WHITE, + // font: asset_server.load("fonts/FiraSans-Regular.ttf"), // Load font if needed + ..default() + }; + + // TextBundle for the top text + let top_text_node = TextBundle::from_section( + "Game Over", // Text for the top section + top_text_style, + ); + + // TextBundle for the bottom text + let bottom_text_node = TextBundle::from_section( + format!("final score : {}", player.score), // Text for the bottom section + bottom_text_style, + ); + + // Spawn the text nodes and add them as children to the container + let top_text = commands.spawn((top_text_node, GameOver)).id(); + let bottom_text = commands.spawn((bottom_text_node, GameOver)).id(); + + commands.entity(container).push_children(&[top_text, bottom_text]); + } } fn end_buttons(