This commit is contained in:
WanderingPenwing 2024-10-06 08:51:49 +02:00
parent 148094091b
commit 7cd07ad958

View file

@ -66,8 +66,8 @@ fn main() {
.add_systems(Startup, star_setup) .add_systems(Startup, star_setup)
.add_systems(Startup, cons_setup) .add_systems(Startup, cons_setup)
.add_systems(Startup, ui_setup) .add_systems(Startup, ui_setup)
//.add_systems(Update, button_interaction)
.add_systems(Update, player_rotate) .add_systems(Update, player_rotate)
.add_systems(Update, button_system)
.run(); .run();
} }
@ -236,51 +236,92 @@ fn player_rotate(
} }
} }
fn ui_setup( const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
mut commands: Commands, const PRESSED_BUTTON: Color = Color::srgb(0.50, 0.15, 0.15);
//asset_server: Res<AssetServer>,
//mut materials: ResMut<Assets<ColorMaterial>>
) {
let text = "Hello world!";
commands.spawn( fn ui_setup(mut commands: Commands) {
TextBundle::from_section( let container_node = NodeBundle {
text, style: Style {
TextStyle { width: Val::Percent(100.0),
font_size: 100.0, height: Val::Percent(100.0),
color: Color::WHITE, align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default() ..default()
}, },
) // Set the alignment of the Text
.with_text_justify(JustifyText::Center)
// Set the style of the TextBundle itself.
.with_style(Style {
position_type: PositionType::Absolute,
bottom: Val::Px(5.0),
right: Val::Px(5.0),
..default() ..default()
}) };
let button_node = ButtonBundle {
style: Style {
width: Val::Px(150.0),
height: Val::Px(65.0),
border: UiRect::all(Val::Px(5.0)),
// horizontally center child text
justify_content: JustifyContent::Center,
// vertically center child text
align_items: AlignItems::Center,
..default()
},
border_color: BorderColor(Color::BLACK),
background_color: NORMAL_BUTTON.into(),
..default()
};
let button_text_node = TextBundle::from_section(
"Button",
TextStyle {
font_size: 40.0,
color: Color::srgb(0.9, 0.9, 0.9),
..default()
},
); );
let container = commands.spawn(container_node).id();
let button = commands.spawn(button_node).id();
let button_text = commands.spawn(button_text_node).id();
commands.entity(button).push_children(&[button_text]);
commands.entity(container).push_children(&[button]);
} }
// System to handle button interaction
// fn button_interaction(
// mut interaction_query: Query<(&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Button>)>, fn button_system(
// ) { mut interaction_query: Query<
// for (interaction, mut color) in &mut interaction_query { (
// match *interaction { &Interaction,
// Interaction::Pressed => { &mut BackgroundColor,
// *color = Color::srgb(0.35, 0.75, 0.35).into(); // Change color on click &mut BorderColor,
// info!("Button clicked!"); &Children,
// } ),
// Interaction::Hovered => { (
// *color = Color::srgb(0.25, 0.25, 0.25).into(); // Change color on hover Changed<Interaction>,
// } With<Button>
// Interaction::None => { ),
// *color = Color::srgb(0.15, 0.15, 0.15).into(); // Default color >,
// } mut text_query: Query<&mut Text>,
// } ) {
// } for (
// } interaction,
mut color,
mut border_color,
children
) in &mut interaction_query {
let mut text = text_query.get_mut(children[0]).unwrap();
match *interaction {
Interaction::Pressed => {
text.sections[0].value = "Press".to_string();
*color = PRESSED_BUTTON.into();
border_color.0 = Color::WHITE;
}
Interaction::Hovered => {}
Interaction::None => {
text.sections[0].value = "Button".to_string();
*color = NORMAL_BUTTON.into();
border_color.0 = Color::BLACK;
}
}
}
}