button
This commit is contained in:
parent
148094091b
commit
7cd07ad958
127
src/main.rs
127
src/main.rs
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@ -66,8 +66,8 @@ fn main() {
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.add_systems(Startup, star_setup)
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.add_systems(Startup, cons_setup)
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.add_systems(Startup, ui_setup)
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//.add_systems(Update, button_interaction)
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.add_systems(Update, player_rotate)
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.add_systems(Update, button_system)
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.run();
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}
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@ -236,51 +236,92 @@ fn player_rotate(
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}
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}
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fn ui_setup(
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mut commands: Commands,
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//asset_server: Res<AssetServer>,
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//mut materials: ResMut<Assets<ColorMaterial>>
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) {
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let text = "Hello world!";
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commands.spawn(
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TextBundle::from_section(
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text,
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TextStyle {
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font_size: 100.0,
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color: Color::WHITE,
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..default()
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},
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) // Set the alignment of the Text
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.with_text_justify(JustifyText::Center)
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// Set the style of the TextBundle itself.
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.with_style(Style {
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position_type: PositionType::Absolute,
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bottom: Val::Px(5.0),
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right: Val::Px(5.0),
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const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
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const PRESSED_BUTTON: Color = Color::srgb(0.50, 0.15, 0.15);
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fn ui_setup(mut commands: Commands) {
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let container_node = NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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align_items: AlignItems::Center,
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justify_content: JustifyContent::Center,
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..default()
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})
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},
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..default()
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};
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let button_node = ButtonBundle {
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style: Style {
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width: Val::Px(150.0),
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height: Val::Px(65.0),
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border: UiRect::all(Val::Px(5.0)),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..default()
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},
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border_color: BorderColor(Color::BLACK),
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background_color: NORMAL_BUTTON.into(),
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..default()
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};
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let button_text_node = TextBundle::from_section(
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"Button",
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TextStyle {
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font_size: 40.0,
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color: Color::srgb(0.9, 0.9, 0.9),
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..default()
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},
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);
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let container = commands.spawn(container_node).id();
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let button = commands.spawn(button_node).id();
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let button_text = commands.spawn(button_text_node).id();
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commands.entity(button).push_children(&[button_text]);
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commands.entity(container).push_children(&[button]);
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}
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// System to handle button interaction
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// fn button_interaction(
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// mut interaction_query: Query<(&Interaction, &mut BackgroundColor), (Changed<Interaction>, With<Button>)>,
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// ) {
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// for (interaction, mut color) in &mut interaction_query {
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// match *interaction {
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// Interaction::Pressed => {
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// *color = Color::srgb(0.35, 0.75, 0.35).into(); // Change color on click
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// info!("Button clicked!");
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// }
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// Interaction::Hovered => {
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// *color = Color::srgb(0.25, 0.25, 0.25).into(); // Change color on hover
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// }
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// Interaction::None => {
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// *color = Color::srgb(0.15, 0.15, 0.15).into(); // Default color
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// }
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// }
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// }
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// }
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fn button_system(
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mut interaction_query: Query<
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(
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&Interaction,
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&mut BackgroundColor,
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&mut BorderColor,
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&Children,
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),
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(
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Changed<Interaction>,
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With<Button>
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),
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>,
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mut text_query: Query<&mut Text>,
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) {
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for (
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interaction,
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mut color,
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mut border_color,
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children
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) in &mut interaction_query {
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let mut text = text_query.get_mut(children[0]).unwrap();
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match *interaction {
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Interaction::Pressed => {
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text.sections[0].value = "Press".to_string();
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*color = PRESSED_BUTTON.into();
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border_color.0 = Color::WHITE;
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}
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Interaction::Hovered => {}
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Interaction::None => {
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text.sections[0].value = "Button".to_string();
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*color = NORMAL_BUTTON.into();
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border_color.0 = Color::BLACK;
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}
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}
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}
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}
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