random button questions
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a7f66ba049
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33
src/main.rs
33
src/main.rs
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@ -8,6 +8,7 @@ use std::io::Read;
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use serde::{Deserialize, Serialize};
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use std::f64::consts::PI;
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use rand::seq::SliceRandom;
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use rand::RngCore;
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#[derive(Serialize, Deserialize, Debug, Clone)]
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struct StarData {
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@ -210,20 +211,36 @@ fn player_rotate(
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info!("space pressed");
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// Select a random constellation from the Sky's content
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if let Some(constellation) = sky.content.choose(&mut rand::thread_rng()) {
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// Create a target rotation quaternion from the constellation's direction
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let target_rotation = Quat::from_rotation_arc(Vec3::Z, celestial_to_cartesian(constellation.rah, constellation.dec));
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if sky.content.len() >= 4 {
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// Select 4 random constellations without repetition
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let mut rng = rand::thread_rng();
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let mut selected_constellations = sky.content.clone();
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selected_constellations.shuffle(&mut rng);
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let constellations = &selected_constellations[0..4]; // Select 4 constellations
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// Assign the first one as the target
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let target_index = rng.next_u32().rem_euclid(4) as usize;
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info!("target const index : {}", target_index);
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let target_constellation = &constellations[target_index];
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let target_rotation = Quat::from_rotation_arc(
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Vec3::Z,
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celestial_to_cartesian(target_constellation.rah, target_constellation.dec),
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);
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// Store the target rotation in the player component
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player.target_rotation = Some(target_rotation);
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player.target_cons_name = Some(constellation.name.clone());
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player.target_cons_name = Some(target_constellation.name.clone());
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info!("Target constellation: {}", target_constellation.name);
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info!("constellation : {}", constellation.name);
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for mut text in &mut text_query {
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text.sections[0].value = constellation.name.clone();
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// Iterate over the button text query and assign each a constellation name
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for (i, mut text) in text_query.iter_mut().enumerate() {
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// Assign the name of one of the 4 selected constellations to each button
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text.sections[0].value = constellations[i].name.clone();
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}
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} else {
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// Handle case where there are not enough constellations
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info!("Not enough constellations in the sky (need 4)");
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}
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}
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