constellation name to button
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parent
245cf2b5a2
commit
a7f66ba049
25
src/main.rs
25
src/main.rs
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@ -75,9 +75,13 @@ fn main() {
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#[derive(Component)]
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struct Star;
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#[derive(Component)]
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struct AnswerButton;
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#[derive(Component)]
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struct Player {
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target_rotation: Option<Quat>,
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target_cons_name: Option<String>,
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}
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fn star_setup(
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@ -130,14 +134,13 @@ fn star_setup(
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..default()
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},
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Player {
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target_rotation: Some(Quat::from_rotation_y(-1.5))
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target_rotation: None,
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target_cons_name: None,
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},
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));
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}
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fn cons_setup(mut sky: ResMut<Sky>) {
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info!("setup");
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sky.content = get_cons().unwrap();
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}
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@ -146,8 +149,6 @@ fn get_stars() -> std::io::Result<Vec<StarData>> {
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let mut data = String::new();
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file.read_to_string(&mut data)?;
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info!("###");
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let stars: Vec<StarData> = serde_json::from_str(&data).unwrap();
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Ok(stars)
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@ -158,8 +159,6 @@ fn get_cons() -> std::io::Result<Vec<Constellation>> {
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let mut data = String::new();
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file.read_to_string(&mut data)?;
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info!("###");
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let sky_data: Vec<Constellation> = serde_json::from_str(&data).unwrap();
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Ok(sky_data)
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@ -203,7 +202,7 @@ fn player_rotate(
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keys: Res<ButtonInput<KeyCode>>,
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mut query: Query<(&mut Player, &mut Transform)>, // Query to get Player and Transform
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sky: Res<Sky>, // Res to access the Sky resource
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//mut commands: Commands,
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mut text_query: Query<&mut Text, With<AnswerButton>>,
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) {
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for (mut player, mut transform) in query.iter_mut() {
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// If the space key was just pressed
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@ -217,6 +216,14 @@ fn player_rotate(
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// Store the target rotation in the player component
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player.target_rotation = Some(target_rotation);
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player.target_cons_name = Some(constellation.name.clone());
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info!("constellation : {}", constellation.name);
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for mut text in &mut text_query {
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text.sections[0].value = constellation.name.clone();
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}
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}
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}
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@ -289,7 +296,7 @@ fn ui_setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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// Spawn the button and its text as children of the container
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let button = commands.spawn(button_node).id();
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let button_text = commands.spawn(button_text_node).id();
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let button_text = commands.spawn((button_text_node, AnswerButton)).id();
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commands.entity(button).push_children(&[button_text]);
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commands.entity(container).push_children(&[button]);
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