clean star pos
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0f5f353fd4
commit
c0725dcceb
81
src/main.rs
81
src/main.rs
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@ -6,6 +6,7 @@ use bevy::math::*;
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use std::fs::File;
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use std::fs::File;
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use std::io::Read;
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use std::io::Read;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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use std::f64::consts::PI;
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug)]
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struct StarData {
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struct StarData {
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@ -49,16 +50,32 @@ fn setup(
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let stars = get_stars().unwrap();
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let stars = get_stars().unwrap();
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let star_size = 0.02;
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let sky_radius = 2.0;
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for star in stars {
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for star in stars {
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info!("{:?}", star);
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info!("{:?}", star);
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let star_pos = star_position(star) * sky_radius;
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info!("{:?}", star_pos);
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// commands.spawn((
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// PbrBundle {//Plane3d::default().mesh().size(1., 1.)
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// mesh: meshes.add(Cuboid::new(star_size, star_size, star_size)),
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// material: materials.add(Color::srgb(1.0, 1.0, 1.0)),
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// transform: Transform::from_xyz(star_pos.x, star_pos.y, star_pos.z),
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// ..default()
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// },
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// Star,
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// ));
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}
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}
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let star_size = 0.02;
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commands.spawn((
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commands.spawn((
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PbrBundle {//Plane3d::default().mesh().size(1., 1.)
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PbrBundle {//Plane3d::default().mesh().size(1., 1.)
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mesh: meshes.add(Cuboid::new(star_size, star_size, star_size)),
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mesh: meshes.add(Cuboid::new(star_size, star_size, star_size)),
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material: materials.add(Color::srgb(1.0, 1.0, 1.0)),
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material: materials.add(Color::srgb(1.0, 0.0, 0.0)),
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transform: Transform::from_xyz(1.0, 0.0, 0.0),
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transform: Transform::from_xyz(1.0, 0.0, 0.0),
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..default()
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..default()
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},
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},
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@ -90,23 +107,45 @@ fn get_stars() -> std::io::Result<Vec<StarData>> {
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Ok(stars)
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Ok(stars)
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}
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}
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// fn star_position_to_spherical(ra_hours: f32, dec_deg: f32, dec_min: f32, dec_sec: f32) -> Vec3 {
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fn star_position(star_data: StarData) -> Vec3 {
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// // Convert declination to decimal degrees
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// Convert declination to decimal degrees
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// let dec_decimal = declination_to_decimal(dec_deg, dec_min, dec_sec);
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let text_ra = star_data.ra;
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//
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let text_dec = star_data.dec;
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// // Convert Right Ascension from hours to degrees
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// let ra_degrees = right_ascension_to_degrees(ra_hours);
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let ra_seconds: f64 = 3600.0 * text_ra[0..2].parse::<f64>().unwrap()
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//
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+ 60.0 * text_ra[4..6].parse::<f64>().unwrap()
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// // Convert to spherical coordinates
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+ text_ra[8..12].parse::<f64>().unwrap();
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// let theta = ra_degrees.to_radians(); // RA as theta (azimuthal angle)
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// let phi = (90.0 - dec_decimal).to_radians(); // Declination to phi (polar angle)
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info!(text_dec);
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//
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// Parse Dec
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// // Assuming a unit sphere, the radius (r) is 1. Calculate Cartesian coordinates.
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let formated_dec = text_dec
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// let x = phi.sin() * theta.cos();
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.replace("°", " ")
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// let y = phi.sin() * theta.sin();
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.replace("′", " ")
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// let z = phi.cos();
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.replace("″", " ");
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//
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let dec_parts: Vec<&str> = formated_dec.split_whitespace().collect();
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// Vec3::new(x, y, z)
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// }
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let dec_deg: f64 = dec_parts[0].parse::<f64>().unwrap()
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+ dec_parts[1].parse::<f64>().unwrap() / 60.0
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+ dec_parts[2].parse::<f64>().unwrap() / 3600.0;
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let dec_sign : f64 = if text_dec.starts_with('-') {
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-1.0
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} else {
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1.0
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};
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return celestial_to_cartesian(ra_seconds/3600.0, dec_sign * dec_deg)
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}
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fn celestial_to_cartesian(rah: f64, ded: f64) -> Vec3 {
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let y_rot = 2.0 * PI * rah / 24.0;
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let x_rot = 2.0 * PI * ded / 360.0;
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let x : f32 = (y_rot.sin() * x_rot.cos()) as f32;
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let y : f32 = x_rot.sin() as f32;
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let z : f32 = (y_rot.cos() * x_rot.cos()) as f32;
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Vec3::new(x, y, z)
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}
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