imported const

This commit is contained in:
WanderingPenwing 2024-10-05 16:21:57 +02:00
parent 9cfbc4f191
commit e4059a1366
5 changed files with 32670 additions and 1520 deletions

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data/constellations_1.json Normal file

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data/constellations_2.json Normal file

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data/constellations_3.json Normal file

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@ -30,11 +30,41 @@ struct StarData {
name: Option<String>, // Optional field name: Option<String>, // Optional field
} }
#[derive(Resource, Default)]
struct Sky {
content: Vec<Constellation>, // or use a specific array size, e.g., [String; 10]
}
#[derive(Serialize, Deserialize, Debug, Clone)]
struct Constellation {
#[serde(rename = "Name")]
name: String, // Name of the constellation
#[serde(rename = "RAh")]
rah: f64, // Right Ascension of the constellation in hours
#[serde(rename = "DEd")]
dec: f64, // Declination of the constellation in degrees
stars: Vec<StarPos>, // List of stars in the constellation
lines: Vec<[u32; 2]>, // Star connection lines as pairs of star IDs
}
#[derive(Serialize, Deserialize, Debug, Clone)]
struct StarPos {
id: usize,
#[serde(rename = "bfID")]
bfid: String,
#[serde(rename = "RAh")]
rah: f64,
#[serde(rename = "DEd")]
dec: f64,
}
fn main() { fn main() {
App::new() App::new()
.add_plugins(DefaultPlugins) .add_plugins(DefaultPlugins)
.add_systems(Startup, setup) .insert_resource(Sky::default())
.add_systems(Startup, star_setup)
.add_systems(Startup, cons_setup)
.add_systems(Update, player_rotate)
.run(); .run();
} }
@ -42,7 +72,12 @@ fn main() {
#[derive(Component)] #[derive(Component)]
struct Star; struct Star;
fn setup( #[derive(Component)]
struct Player {
target_rotation: Option<Quat>,
}
fn star_setup(
mut commands: Commands, mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>, mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>, mut materials: ResMut<Assets<StandardMaterial>>,
@ -86,10 +121,21 @@ fn setup(
} }
// camera // camera
commands.spawn(Camera3dBundle { commands.spawn((
transform: Transform::from_xyz(0.0, 0.0, 0.0).with_rotation(Quat::from_rotation_y(-1.5)), Camera3dBundle {
transform: Transform::from_xyz(0.0, 0.0, 0.0),
..default() ..default()
}); },
Player {
target_rotation: Some(Quat::from_rotation_y(-1.5))
},
));
}
fn cons_setup(mut sky: ResMut<Sky>) {
info!("setup");
sky.content = get_cons().unwrap();
} }
fn get_stars() -> std::io::Result<Vec<StarData>> { fn get_stars() -> std::io::Result<Vec<StarData>> {
@ -104,6 +150,18 @@ fn get_stars() -> std::io::Result<Vec<StarData>> {
Ok(stars) Ok(stars)
} }
fn get_cons() -> std::io::Result<Vec<Constellation>> {
let mut file = File::open("data/constellations.json")?;
let mut data = String::new();
file.read_to_string(&mut data)?;
info!("###");
let sky_data: Vec<Constellation> = serde_json::from_str(&data).unwrap();
Ok(sky_data)
}
fn star_position(star_data: StarData) -> Vec3 { fn star_position(star_data: StarData) -> Vec3 {
// Convert declination to decimal degrees // Convert declination to decimal degrees
let text_ra = star_data.ra; let text_ra = star_data.ra;
@ -138,5 +196,25 @@ fn celestial_to_cartesian(rah: f64, ded: f64) -> Vec3 {
Vec3::new(x, y, z) Vec3::new(x, y, z)
} }
fn player_rotate(
keys: Res<ButtonInput<KeyCode>>,
mut query: Query<(&Player, &Transform)>,
mut commands: Commands,
) {
for (mut player, mut transform) in query.iter_mut() {
if keys.just_pressed(KeyCode::Space) {
info!("space");
let target_rotation = Quat::from_euler(EulerRot::YXZ, 0.1, 0.5, 0.2);
// Store the target rotation in a resource
//player.target_rotation = Some(target_rotation);
}
// if let Some(target_rotation) = target_rotation {
// // let current_rotation = transform.rotation;
// // transform.rotation = current_rotation.slerp(target_rotation.0, 0.1);
// info!("rotate");
// }
}
}