use bevy::prelude::*; use core::Player; use core::GameState; fn setup( mut commands: Commands, _asset_server: Res, mut player_query: Query<&mut Player> ) { if let Ok(player) = player_query.get_single_mut() { // Create a container node that places its children (text areas) in a vertical column and centers them let container_node = NodeBundle { style: Style { width: Val::Percent(100.0), // Full width of the screen height: Val::Percent(100.0), // Full height of the screen flex_direction: FlexDirection::Column, // Arrange children in a column (vertical) justify_content: JustifyContent::Center, // Center vertically align_items: AlignItems::Center, // Center horizontally ..default() }, ..default() }; let container = commands.spawn(container_node).id(); // TextStyle for the top text (larger font) let top_text_style = TextStyle { font_size: 50.0, // Larger font size color: Color::WHITE, // font: asset_server.load("fonts/FiraSans-Bold.ttf"), // Load font if needed ..default() }; // TextStyle for the bottom text (smaller font) let bottom_text_style = TextStyle { font_size: 30.0, // Smaller font size color: Color::WHITE, // font: asset_server.load("fonts/FiraSans-Regular.ttf"), // Load font if needed ..default() }; // TextBundle for the top text let top_text_node = TextBundle::from_section( "Game Over", // Text for the top section top_text_style, ); // TextBundle for the bottom text let bottom_text_node = TextBundle::from_section( format!("final score : {}", player.score), // Text for the bottom section bottom_text_style, ); // Spawn the text nodes and add them as children to the container let top_text = commands.spawn((top_text_node, GameOver)).id(); let bottom_text = commands.spawn((bottom_text_node, GameOver)).id(); commands.entity(container).push_children(&[top_text, bottom_text]); } } fn buttons( keys: Res>, mut game_state: ResMut> ) { if keys.just_pressed(KeyCode::Space) { info!("start space"); game_state.set(GameState::Start); } }