//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; //use bevy::render::*; use bevy::math::*; use std::fs::File; use std::io::Read; use serde::{Deserialize, Serialize}; use std::f64::consts::PI; #[derive(Serialize, Deserialize, Debug, Clone)] struct StarData { #[serde(rename = "Dec")] dec: String, #[serde(rename = "HR")] hr: String, #[serde(rename = "K")] k: Option, #[serde(rename = "RA")] ra: String, #[serde(rename = "V")] v: String, #[serde(rename = "C")] constellation: Option, // Optional field #[serde(rename = "F")] f: Option, // Optional field #[serde(rename = "B")] bayer_designation: Option, // Optional field #[serde(rename = "N")] name: Option, // Optional field } fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } #[derive(Component)] struct Star; fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // plane let stars = get_stars().unwrap(); let star_scale = 0.02; let sky_radius = 4.0; //let mesh = meshes.add(Cuboid::new(star_size, star_size, star_size)); let star_mesh = meshes.add(Sphere::new(1.0).mesh().ico(3).unwrap()); //let material = materials.add(Color::srgb(1.0, 1.0, 1.0)); let star_material = materials.add(StandardMaterial { emissive: LinearRgba::rgb(1.0, 1.0, 1.0), ..default() }); for star in stars { //info!("{:?}", star); let star_pos = star_position(star.clone()) * sky_radius; //info!("{:?}", star_pos); let star_mag = star.v.parse::().unwrap(); if star_mag < 1.0 { info!("{:?}", star); } let mut star_size = star_scale * 2.512f32.powf(-star_mag*0.5); if star.constellation.is_some() { star_size *= 1.5; } star_size = star_size.min(0.63*star_scale); commands.spawn(( PbrBundle { mesh: star_mesh.clone(), material: star_material.clone(), transform: Transform::from_xyz(star_pos.x, star_pos.y, star_pos.z) .with_scale(Vec3::splat(star_size)), ..default() }, Star, )); } // commands.spawn(( // PbrBundle {//Plane3d::default().mesh().size(1., 1.) // mesh: meshes.add(Cuboid::new(star_size, star_size, star_size)), // material: materials.add(Color::srgb(1.0, 0.0, 0.0)), // transform: Transform::from_xyz(1.0, 0.0, 0.0), // ..default() // }, // Star, // )); // light commands.spawn(DirectionalLightBundle { transform: Transform::from_xyz(0.0, 0.0, 0.0).with_rotation(Quat::from_rotation_y(-1.5)), ..default() }); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(0.0, 0.0, 0.0).with_rotation(Quat::from_rotation_y(-1.5)), ..default() }); } fn get_stars() -> std::io::Result> { let mut file = File::open("data/stars.json")?; let mut data = String::new(); file.read_to_string(&mut data)?; info!("###"); let stars: Vec = serde_json::from_str(&data).unwrap(); Ok(stars) } fn star_position(star_data: StarData) -> Vec3 { // Convert declination to decimal degrees let text_ra = star_data.ra; let text_dec = star_data.dec; let ra_seconds: f64 = 3600.0 * text_ra[0..2].parse::().unwrap() + 60.0 * text_ra[4..6].parse::().unwrap() + text_ra[8..12].parse::().unwrap(); // Parse Dec let formated_dec = text_dec .replace("°", " ") .replace("′", " ") .replace("″", " "); let dec_parts: Vec<&str> = formated_dec.split_whitespace().collect(); let dec_deg: f64 = dec_parts[0].parse::().unwrap() + dec_parts[1].parse::().unwrap() / 60.0 + dec_parts[2].parse::().unwrap() / 3600.0; // let dec_sign : f64 = if text_dec.starts_with('-') { // -1.0 // } else { // 1.0 // }; return celestial_to_cartesian(ra_seconds/3600.0, dec_deg) } fn celestial_to_cartesian(rah: f64, ded: f64) -> Vec3 { let y_rot = 2.0 * PI * rah / 24.0; let x_rot = 2.0 * PI * ded / 360.0; let x : f32 = (y_rot.sin() * x_rot.cos()) as f32; let y : f32 = x_rot.sin() as f32; let z : f32 = (y_rot.cos() * x_rot.cos()) as f32; Vec3::new(x, y, z) }