100 lines
2.8 KiB
Rust
100 lines
2.8 KiB
Rust
use bevy::prelude::*;
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use std::f64::consts::PI;
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//use bevy::input::mouse::MouseMotion;
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use crate::GameState;
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use crate::StartMenu;
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use crate::Player;
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#[derive(Component)]
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struct AudioPlayer;
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pub fn audio_setup(asset_server: Res<AssetServer>, mut commands: Commands) {
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commands.spawn((AudioBundle {
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source: asset_server.load("Banjo.ogg"),
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settings: PlaybackSettings::LOOP,
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}, AudioPlayer));
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info!("audio started");
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}
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pub fn setup(
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mut commands: Commands,
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) {
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let main_container_node = NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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..default()
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};
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let main_container = commands.spawn(main_container_node).id();
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let title_text_style = TextStyle {
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font_size: 50.0,
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color: Color::WHITE,
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// font: asset_server.load("fonts/FiraSans-Bold.ttf"), // Load font if needed
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..default()
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};
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let start_text_style = TextStyle {
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font_size: 30.0,
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color: Color::WHITE,
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// font: asset_server.load("fonts/FiraSans-Regular.ttf"), // Load font if needed
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..default()
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};
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let explo_text_style = TextStyle {
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font_size: 30.0,
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color: Color::srgb(0.4,0.4,0.4),
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// font: asset_server.load("fonts/FiraSans-Regular.ttf"), // Load font if needed
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..default()
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};
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let title_text_node = TextBundle::from_section(
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"Astraea",
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title_text_style,
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);
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let start_text_node = TextBundle::from_section(
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"Press Space to Begin",
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start_text_style,
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);
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let explo_text_node = TextBundle::from_section(
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"Press E to Explore",
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explo_text_style,
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);
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let title_text = commands.spawn((title_text_node, StartMenu)).id();
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let start_text = commands.spawn((start_text_node, StartMenu)).id();
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let explo_text = commands.spawn((explo_text_node, StartMenu)).id();
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commands.entity(main_container).push_children(&[title_text, start_text, explo_text]);
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}
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pub fn player_interact(
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keys: Res<ButtonInput<KeyCode>>,
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mut game_state: ResMut<NextState<GameState>>,
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mut player_query: Query<(&mut Player, &mut Transform)>,
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) {
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if keys.just_pressed(KeyCode::Space) {
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game_state.set(GameState::Game);
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}
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if keys.just_pressed(KeyCode::KeyE) {
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game_state.set(GameState::Explo);
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}
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if let Ok((_player, mut transform)) = player_query.get_single_mut() {
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let mut rotation = Quat::IDENTITY;
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rotation *= Quat::from_rotation_y((PI / 6000.0) as f32);
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rotation *= Quat::from_rotation_x((-PI / 2000.0) as f32);
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transform.rotation *= rotation;
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}
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}
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