72 lines
2.3 KiB
Rust
72 lines
2.3 KiB
Rust
use bevy::prelude::*;
|
|
use crate::Player;
|
|
use crate::GameState;
|
|
use crate::GameOver;
|
|
|
|
pub fn setup(
|
|
mut commands: Commands,
|
|
_asset_server: Res<AssetServer>,
|
|
mut player_query: Query<&mut Player>
|
|
) {
|
|
if let Ok(player) = player_query.get_single_mut() {
|
|
// Create a container node that places its children (text areas) in a vertical column and centers them
|
|
let container_node = NodeBundle {
|
|
style: Style {
|
|
width: Val::Percent(100.0), // Full width of the screen
|
|
height: Val::Percent(100.0), // Full height of the screen
|
|
flex_direction: FlexDirection::Column, // Arrange children in a column (vertical)
|
|
justify_content: JustifyContent::Center, // Center vertically
|
|
align_items: AlignItems::Center, // Center horizontally
|
|
..default()
|
|
},
|
|
..default()
|
|
};
|
|
|
|
let container = commands.spawn(container_node).id();
|
|
|
|
// TextStyle for the top text (larger font)
|
|
let top_text_style = TextStyle {
|
|
font_size: 50.0, // Larger font size
|
|
color: Color::WHITE,
|
|
// font: asset_server.load("fonts/FiraSans-Bold.ttf"), // Load font if needed
|
|
..default()
|
|
};
|
|
|
|
// TextStyle for the bottom text (smaller font)
|
|
let bottom_text_style = TextStyle {
|
|
font_size: 30.0, // Smaller font size
|
|
color: Color::WHITE,
|
|
// font: asset_server.load("fonts/FiraSans-Regular.ttf"), // Load font if needed
|
|
..default()
|
|
};
|
|
|
|
// TextBundle for the top text
|
|
let top_text_node = TextBundle::from_section(
|
|
"Game Over", // Text for the top section
|
|
top_text_style,
|
|
);
|
|
|
|
// TextBundle for the bottom text
|
|
let bottom_text_node = TextBundle::from_section(
|
|
format!("final score : {}", player.score), // Text for the bottom section
|
|
bottom_text_style,
|
|
);
|
|
|
|
// Spawn the text nodes and add them as children to the container
|
|
let top_text = commands.spawn((top_text_node, GameOver)).id();
|
|
let bottom_text = commands.spawn((bottom_text_node, GameOver)).id();
|
|
|
|
commands.entity(container).push_children(&[top_text, bottom_text]);
|
|
}
|
|
}
|
|
|
|
pub fn player_interact(
|
|
keys: Res<ButtonInput<KeyCode>>,
|
|
mut game_state: ResMut<NextState<GameState>>
|
|
) {
|
|
if keys.just_pressed(KeyCode::Space) {
|
|
info!("start space");
|
|
game_state.set(GameState::Start);
|
|
}
|
|
}
|