kv extension

This commit is contained in:
WanderingPenwing 2024-03-13 10:46:22 +01:00
parent 2065385ea8
commit 716a5eb3fa
3 changed files with 37 additions and 36 deletions

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@ -1 +1 @@
{"categories":[{"name":"to do","content":[{"name":"clean up","description":"using the feedback from ourstory discord","id":1},{"name":"keep tree in save","description":"keep track of the opened tabs and reopens them\n","id":1},{"name":"u","description":"// Hello there","id":2}]},{"name":"in progress","content":[]},{"name":"done","content":[{"name":"mark tab as unsaved (project)","description":"when modifying a project, mark it as unsaved","id":2},{"name":"fix + color in project","description":"the '+' to add an item has a wrong color if last item in list is selected","id":3},{"name":"be able to delete category","description":"in project mode, if no focus and name is empty => delete category\n\nalready did xD I am a geniius\nfor clarification, I had a loong pause in develompent, and had forgotten I had this implemented, and while looking for where to code it, i found at the exact right place, the exact code needed","id":5},{"name":"update category layout","description":"take inspo form tab layout (number of column is max( min col, n_col +1)\nor scroll ?","id":6},{"name":"less enter trigger (project)","description":"if in a textbox, don't open the item window when enter is pressed","id":3},{"name":"be able to delete item","description":"in project mode add a button in item edit window to delete an item","id":4}]},{"name":"bugs","content":[]},{"name":"+","content":[]}]}
{"categories":[{"name":"to do","content":[{"name":"clean up","description":"using the feedback from ourstory discord","id":1},{"name":"keep tree in save","description":"keep track of the opened tabs and reopens them\n","id":1},{"name":"open text file with calcifer directly","description":"// Hello there","id":1},{"name":"better tab names","description":"detect closest project file (within limits)\nif there is one, use its name for the tab name : \"project_name - file_name\"\n\nadd \" \" to the tab name to be able to click everywhere","id":1}]},{"name":"in progress","content":[]},{"name":"done","content":[{"name":"mark tab as unsaved (project)","description":"when modifying a project, mark it as unsaved","id":2},{"name":"fix + color in project","description":"the '+' to add an item has a wrong color if last item in list is selected","id":3},{"name":"be able to delete category","description":"in project mode, if no focus and name is empty => delete category\n\nalready did xD I am a geniius\nfor clarification, I had a loong pause in develompent, and had forgotten I had this implemented, and while looking for where to code it, i found at the exact right place, the exact code needed","id":5},{"name":"update category layout","description":"take inspo form tab layout (number of column is max( min col, n_col +1)\nor scroll ?","id":6},{"name":"less enter trigger (project)","description":"if in a textbox, don't open the item window when enter is pressed","id":3},{"name":"be able to delete item","description":"in project mode add a button in item edit window to delete an item","id":4}]},{"name":"bugs","content":[{"name":"fix undo","description":"undo struggles when switching tabs \n\npotential fix : each code textarea name depend on tabname","id":1}]},{"name":"+","content":[]}]}

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@ -1,58 +1,59 @@
use eframe::egui;
use image::GenericImageView;
use serde::{Deserialize, Serialize};
use std::{
error::Error,
fs,
fs::{read_to_string, OpenOptions},
io::Write,
path::{Path, PathBuf},
error::Error,
fs,
fs::{read_to_string, OpenOptions},
io::Write,
path::{Path, PathBuf},
};
use serde::Serialize;
use serde::Deserialize;
#[derive(Serialize, Deserialize, Debug, PartialEq, Default)]
pub struct AppState {
pub tabs: Vec<PathBuf>,
pub theme: usize,
pub tabs: Vec<PathBuf>,
pub theme: usize,
}
pub fn save_state(state: &AppState, file_path: &Path) -> Result<(), std::io::Error> {
let serialized_state = serde_json::to_string(state)?;
let serialized_state = serde_json::to_string(state)?;
if let Some(parent_dir) = file_path.parent() {
fs::create_dir_all(parent_dir)?;
}
if let Some(parent_dir) = file_path.parent() {
fs::create_dir_all(parent_dir)?;
}
let mut file = OpenOptions::new()
.write(true)
.create(true)
.truncate(true)
.open(file_path)?;
let mut file = OpenOptions::new()
.write(true)
.create(true)
.truncate(true)
.open(file_path)?;
file.write_all(serialized_state.as_bytes())?;
file.write_all(serialized_state.as_bytes())?;
println!("Saved state at {}", file_path.display());
println!("Saved state at {}", file_path.display());
Ok(())
Ok(())
}
pub fn load_state(file_path: &Path) -> Result<AppState, std::io::Error> {
let serialized_state = read_to_string(file_path)?;
let serialized_state = read_to_string(file_path)?;
Ok(serde_json::from_str(&serialized_state)?)
Ok(serde_json::from_str(&serialized_state)?)
}
pub fn load_icon() -> Result<egui::IconData, Box<dyn Error>> {
let (icon_rgba, icon_width, icon_height) = {
let icon = include_bytes!("../../assets/icon.png");
let image = image::load_from_memory(icon)?;
let rgba = image.clone().into_rgba8().to_vec();
let (width, height) = image.dimensions();
(rgba, width, height)
};
let (icon_rgba, icon_width, icon_height) = {
let icon = include_bytes!("../../assets/icon.png");
let image = image::load_from_memory(icon)?;
let rgba = image.clone().into_rgba8().to_vec();
let (width, height) = image.dimensions();
(rgba, width, height)
};
Ok(egui::IconData {
rgba: icon_rgba,
width: icon_width,
height: icon_height,
})
Ok(egui::IconData {
rgba: icon_rgba,
width: icon_width,
height: icon_height,
})
}

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@ -17,7 +17,7 @@ const TITLE: &str = " debug";
#[cfg(not(debug_assertions))]
const TITLE: &str = "";
const ALLOWED_FILE_EXTENSIONS: [&str; 12] = ["", "rs", "toml", "txt", "project", "sh", "md", "html", "js", "css", "php", "py"];
const ALLOWED_FILE_EXTENSIONS: [&str; 13] = ["", "rs", "toml", "txt", "project", "sh", "md", "html", "js", "css", "php", "py", "kv"];
const PROJECT_EXTENSION: &str = "project";
const TERMINAL_HEIGHT: f32 = 200.0;
const TERMINAL_RANGE: Range<f32> = 100.0..600.0;