fixed dragging tab disappear if mouse too far

This commit is contained in:
WanderingPenwing 2024-07-25 10:43:51 +02:00
parent c508a18941
commit acc2c27770
2 changed files with 18 additions and 17 deletions

View file

@ -1 +1 @@
{"categories":[{"name":"to do","content":[{"name":"update workflow .yml","description":"make a workflow compiling the calcifer and put the linux in calcifer-{version}\nand the windows in calcifer_windows_{version}\n\nupdate nix\nupdate jiji","id":5}]},{"name":"in progress","content":[]},{"name":"done","content":[{"name":"move .project file","description":"// Hello there","id":4},{"name":"move config","description":"config from .calcifer/save.json\nto .config/calcifer/state.json","id":1},{"name":"add id to textarea per tab","description":"to improve undo, make each code area of each tab have a unique id (no more undo into another tab)","id":1},{"name":"file tree id ?","description":"// Hello there","id":1},{"name":"open dir in tree ?","description":"// Hello there","id":2},{"name":"fix tab title","description":"// Hello there","id":2},{"name":"when closing last tab","description":"close tab and THEN close calcifer (to save no tab in save.json)","id":1},{"name":"draggable tabs","description":"// Hello there","id":2},{"name":"repair build.rs","description":"// Hello there","id":1},{"name":"export copy paste fix","description":"// Hello there","id":1}]},{"name":"+","content":[]}]}
{"categories":[{"name":"to do","content":[{"name":"update workflow .yml","description":"make a workflow compiling the calcifer and put the linux in calcifer-{version}\nand the windows in calcifer_windows_{version}\n\nupdate nix\nupdate jiji","id":5},{"name":"draggable item for project mode","description":"// Hello there","id":2}]},{"name":"in progress","content":[]},{"name":"done","content":[{"name":"move .project file","description":"// Hello there","id":4},{"name":"move config","description":"config from .calcifer/save.json\nto .config/calcifer/state.json","id":1},{"name":"add id to textarea per tab","description":"to improve undo, make each code area of each tab have a unique id (no more undo into another tab)","id":1},{"name":"file tree id ?","description":"// Hello there","id":1},{"name":"open dir in tree ?","description":"// Hello there","id":2},{"name":"fix tab title","description":"// Hello there","id":2},{"name":"when closing last tab","description":"close tab and THEN close calcifer (to save no tab in save.json)","id":1},{"name":"draggable tabs","description":"// Hello there","id":2},{"name":"repair build.rs","description":"// Hello there","id":1},{"name":"export copy paste fix","description":"// Hello there","id":1}]},{"name":"+","content":[]}]}

View file

@ -451,9 +451,9 @@ impl Calcifer {
if let Some(pos) = ctx.input(|i| i.pointer.interact_pos()) {
match self.mouse_holder {
panels::MouseHolder::TabHolder(index) => {
egui::Area::new(egui::Id::new("mouse_holder"))
.fixed_pos(pos)
.show(ctx, |ui| {
let snapped_pos = egui::Pos2::new(pos.x, (self.tab_rect.max.y + self.tab_rect.min.y) / 2.0);
egui::Area::new(egui::Id::new("mouse_holder")).fixed_pos(snapped_pos).show(ctx, |ui| {
let (bg_color, text_color) = if self.selected_tab == index {
(core::hex_str_to_color(self.theme.functions), core::hex_str_to_color(self.theme.bg))
} else {
@ -462,7 +462,7 @@ impl Calcifer {
let rect = egui::Rect::from_center_size(
egui::Pos2::new(pos.x, (self.tab_rect.max.y + self.tab_rect.min.y) / 2.0),
snapped_pos,
egui::Vec2::new((self.tab_rect.max.x - self.tab_rect.min.x) / usize_to_f32(self.tab_area_size()), self.tab_rect.max.y - self.tab_rect.min.y)
);
@ -495,7 +495,8 @@ impl Calcifer {
match self.mouse_holder {
panels::MouseHolder::TabHolder(initial_index) => {
if let Some(pos) = ctx.input(|i| i.pointer.interact_pos()) {
if self.tab_rect.distance_to_pos(pos) == 0.0 {
let snapped_pos = egui::Pos2::new(pos.x, (self.tab_rect.max.y + self.tab_rect.min.y) / 2.0);
if self.tab_rect.distance_to_pos(snapped_pos) == 0.0 {
let hover_pos : f32 = (pos.x - self.tab_rect.min.x) / ((self.tab_rect.max.x - self.tab_rect.min.x) / usize_to_f32(self.tab_area_size()));
if let Some(final_index) = floor_f32(hover_pos) {