Fixing the selection handling to allow one char selection.
Thanks Alexander Sedov <alex0player@gmail.com> for suggesting the fix!
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parent
0851f2be2a
commit
1b2751f5c2
17
st.c
17
st.c
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@ -785,11 +785,8 @@ bpress(XEvent *e) {
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sel.ey = sel.by = y2row(e->xbutton.y);
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sel.ey = sel.by = y2row(e->xbutton.y);
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/*
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/*
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* Snap handling.
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* If the user clicks below predefined timeouts specific
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* If user clicks are fasst enough (e.g. below timeouts),
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* snapping behaviour is exposed.
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* we ignore if his hand slipped left or down and accidentally
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* selected more; we are just snapping to whatever we're
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* snapping.
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*/
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*/
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if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) {
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if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) {
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sel.snap = SNAP_LINE;
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sel.snap = SNAP_LINE;
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@ -810,6 +807,7 @@ bpress(XEvent *e) {
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* make clicks visible
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* make clicks visible
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*/
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*/
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if(sel.snap != 0) {
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if(sel.snap != 0) {
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sel.mode++;
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tsetdirt(sel.b.y, sel.e.y);
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tsetdirt(sel.b.y, sel.e.y);
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draw();
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draw();
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}
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}
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@ -987,14 +985,14 @@ brelease(XEvent *e) {
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if(e->xbutton.button == Button2) {
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if(e->xbutton.button == Button2) {
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selpaste(NULL);
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selpaste(NULL);
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} else if(e->xbutton.button == Button1) {
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} else if(e->xbutton.button == Button1) {
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sel.mode = 0;
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if(sel.mode < 2) {
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getbuttoninfo(e);
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term.dirty[sel.ey] = 1;
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if(sel.bx == sel.ex && sel.by == sel.ey) {
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sel.bx = -1;
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sel.bx = -1;
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} else {
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} else {
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getbuttoninfo(e);
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selcopy();
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selcopy();
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}
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}
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sel.mode = 0;
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term.dirty[sel.ey] = 1;
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}
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}
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}
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}
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@ -1010,6 +1008,7 @@ bmotion(XEvent *e) {
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if(!sel.mode)
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if(!sel.mode)
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return;
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return;
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sel.mode++;
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oldey = sel.ey;
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oldey = sel.ey;
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oldex = sel.ex;
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oldex = sel.ex;
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oldsby = sel.b.y;
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oldsby = sel.b.y;
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