kodama-st/config.def.h
Roberto E. Vargas Caballero 5afb3862ba Add support for utmp in st
St runs an interactive shell and not a login shell, and it means
that profile is not loaded. The default terminal configuration
in some system is not the correct for st, but since profile is
not loaded there is no way of getting a script configures the
correct values.

St doesn't update the utmp files, this is the job of another
suckless tool, utmp. Utmp also opens a login shell (it is the
logical behaviour when you create a new user record) it is a
good option execute utmp and then get a correct input in
utmp, wtmp and lastlog file, and execute the content of the
profile.
2014-09-23 07:12:41 +02:00

375 lines
18 KiB
C

/* See LICENSE file for copyright and license details. */
/*
* appearance
*
* font: see http://freedesktop.org/software/fontconfig/fontconfig-user.html
*/
static char font[] = "Liberation Mono:pixelsize=12:antialias=false:autohint=false";
static int borderpx = 2;
static char shell[] = "/bin/sh";
static char *utmp = NULL;
/* identification sequence returned in DA and DECID */
static char vtiden[] = "\033[?6c";
/* Kerning / character bounding-box multipliers */
static float cwscale = 1.0;
static float chscale = 1.0;
/*
* word delimiter string
*
* More advanced example: " `'\"()[]{}"
*/
static char worddelimiters[] = " ";
/* selection timeouts (in milliseconds) */
static unsigned int doubleclicktimeout = 300;
static unsigned int tripleclicktimeout = 600;
/* alt screens */
static bool allowaltscreen = true;
/* frames per second st should at maximum draw to the screen */
static unsigned int xfps = 120;
static unsigned int actionfps = 30;
/*
* blinking timeout (set to 0 to disable blinking) for the terminal blinking
* attribute.
*/
static unsigned int blinktimeout = 800;
/*
* bell volume. It must be a value between -100 and 100. Use 0 for disabling
* it
*/
static int bellvolume = 0;
/* TERM value */
static char termname[] = "st-256color";
static unsigned int tabspaces = 8;
/* Terminal colors (16 first used in escape sequence) */
static const char *colorname[] = {
/* 8 normal colors */
"black",
"red3",
"green3",
"yellow3",
"blue2",
"magenta3",
"cyan3",
"gray90",
/* 8 bright colors */
"gray50",
"red",
"green",
"yellow",
"#5c5cff",
"magenta",
"cyan",
"white",
[255] = 0,
/* more colors can be added after 255 to use with DefaultXX */
"#cccccc",
};
/*
* Default colors (colorname index)
* foreground, background, cursor
*/
static unsigned int defaultfg = 7;
static unsigned int defaultbg = 0;
static unsigned int defaultcs = 256;
/*
* Colors used, when the specific fg == defaultfg. So in reverse mode this
* will reverse too. Another logic would only make the simple feature too
* complex.
*/
static unsigned int defaultitalic = 11;
static unsigned int defaultunderline = 7;
/* Internal mouse shortcuts. */
/* Beware that overloading Button1 will disable the selection. */
static Mousekey mshortcuts[] = {
/* button mask string */
{ Button4, XK_ANY_MOD, "\031" },
{ Button5, XK_ANY_MOD, "\005" },
};
/* Internal keyboard shortcuts. */
#define MODKEY Mod1Mask
static Shortcut shortcuts[] = {
/* mask keysym function argument */
{ ControlMask, XK_Print, toggleprinter, {.i = 0} },
{ ShiftMask, XK_Print, printscreen, {.i = 0} },
{ XK_ANY_MOD, XK_Print, printsel, {.i = 0} },
{ MODKEY|ShiftMask, XK_Prior, xzoom, {.i = +1} },
{ MODKEY|ShiftMask, XK_Next, xzoom, {.i = -1} },
{ ShiftMask, XK_Insert, selpaste, {.i = 0} },
{ MODKEY|ShiftMask, XK_Insert, clippaste, {.i = 0} },
{ MODKEY, XK_Num_Lock, numlock, {.i = 0} },
};
/*
* Special keys (change & recompile st.info accordingly)
*
* Mask value:
* * Use XK_ANY_MOD to match the key no matter modifiers state
* * Use XK_NO_MOD to match the key alone (no modifiers)
* appkey value:
* * 0: no value
* * > 0: keypad application mode enabled
* * = 2: term.numlock = 1
* * < 0: keypad application mode disabled
* appcursor value:
* * 0: no value
* * > 0: cursor application mode enabled
* * < 0: cursor application mode disabled
* crlf value
* * 0: no value
* * > 0: crlf mode is enabled
* * < 0: crlf mode is disabled
*
* Be careful with the order of the definitions because st searches in
* this table sequentially, so any XK_ANY_MOD must be in the last
* position for a key.
*/
/*
* If you want keys other than the X11 function keys (0xFD00 - 0xFFFF)
* to be mapped below, add them to this array.
*/
static KeySym mappedkeys[] = { -1 };
/*
* State bits to ignore when matching key or button events. By default,
* numlock (Mod2Mask) and keyboard layout (XK_SWITCH_MOD) are ignored.
*/
static uint ignoremod = Mod2Mask|XK_SWITCH_MOD;
/* Override mouse-select while mask is active (when MODE_MOUSE is set).
* Note that if you want to use ShiftMask with selmasks, set this to an other
* modifier, set to 0 to not use it. */
static uint forceselmod = ShiftMask;
static Key key[] = {
/* keysym mask string appkey appcursor crlf */
{ XK_KP_Home, ShiftMask, "\033[2J", 0, -1, 0},
{ XK_KP_Home, ShiftMask, "\033[1;2H", 0, +1, 0},
{ XK_KP_Home, XK_ANY_MOD, "\033[H", 0, -1, 0},
{ XK_KP_Home, XK_ANY_MOD, "\033[1~", 0, +1, 0},
{ XK_KP_Up, XK_ANY_MOD, "\033Ox", +1, 0, 0},
{ XK_KP_Up, XK_ANY_MOD, "\033[A", 0, -1, 0},
{ XK_KP_Up, XK_ANY_MOD, "\033OA", 0, +1, 0},
{ XK_KP_Down, XK_ANY_MOD, "\033Or", +1, 0, 0},
{ XK_KP_Down, XK_ANY_MOD, "\033[B", 0, -1, 0},
{ XK_KP_Down, XK_ANY_MOD, "\033OB", 0, +1, 0},
{ XK_KP_Left, XK_ANY_MOD, "\033Ot", +1, 0, 0},
{ XK_KP_Left, XK_ANY_MOD, "\033[D", 0, -1, 0},
{ XK_KP_Left, XK_ANY_MOD, "\033OD", 0, +1, 0},
{ XK_KP_Right, XK_ANY_MOD, "\033Ov", +1, 0, 0},
{ XK_KP_Right, XK_ANY_MOD, "\033[C", 0, -1, 0},
{ XK_KP_Right, XK_ANY_MOD, "\033OC", 0, +1, 0},
{ XK_KP_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
{ XK_KP_Prior, XK_ANY_MOD, "\033[5~", 0, 0, 0},
{ XK_KP_Begin, XK_ANY_MOD, "\033[E", 0, 0, 0},
{ XK_KP_End, ControlMask, "\033[J", -1, 0, 0},
{ XK_KP_End, ControlMask, "\033[1;5F", +1, 0, 0},
{ XK_KP_End, ShiftMask, "\033[K", -1, 0, 0},
{ XK_KP_End, ShiftMask, "\033[1;2F", +1, 0, 0},
{ XK_KP_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
{ XK_KP_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_KP_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_KP_Insert, ShiftMask, "\033[2;2~", +1, 0, 0},
{ XK_KP_Insert, ShiftMask, "\033[4l", -1, 0, 0},
{ XK_KP_Insert, ControlMask, "\033[L", -1, 0, 0},
{ XK_KP_Insert, ControlMask, "\033[2;5~", +1, 0, 0},
{ XK_KP_Insert, XK_ANY_MOD, "\033[4h", -1, 0, 0},
{ XK_KP_Insert, XK_ANY_MOD, "\033[2~", +1, 0, 0},
{ XK_KP_Delete, ControlMask, "\033[M", -1, 0, 0},
{ XK_KP_Delete, ControlMask, "\033[3;5~", +1, 0, 0},
{ XK_KP_Delete, ShiftMask, "\033[2K", -1, 0, 0},
{ XK_KP_Delete, ShiftMask, "\033[3;2~", +1, 0, 0},
{ XK_KP_Delete, XK_ANY_MOD, "\033[P", -1, 0, 0},
{ XK_KP_Delete, XK_ANY_MOD, "\177", +1, 0, 0},
{ XK_KP_Multiply, XK_ANY_MOD, "\033Oj", +2, 0, 0},
{ XK_KP_Add, XK_ANY_MOD, "\033Ok", +2, 0, 0},
{ XK_KP_Enter, XK_ANY_MOD, "\033OM", +2, 0, 0},
{ XK_KP_Enter, XK_ANY_MOD, "\r", -1, 0, -1},
{ XK_KP_Enter, XK_ANY_MOD, "\r\n", -1, 0, +1},
{ XK_KP_Subtract, XK_ANY_MOD, "\033Om", +2, 0, 0},
{ XK_KP_Decimal, XK_ANY_MOD, "\033On", +2, 0, 0},
{ XK_KP_Divide, XK_ANY_MOD, "\033Oo", +2, 0, 0},
{ XK_KP_0, XK_ANY_MOD, "\033Op", +2, 0, 0},
{ XK_KP_1, XK_ANY_MOD, "\033Oq", +2, 0, 0},
{ XK_KP_2, XK_ANY_MOD, "\033Or", +2, 0, 0},
{ XK_KP_3, XK_ANY_MOD, "\033Os", +2, 0, 0},
{ XK_KP_4, XK_ANY_MOD, "\033Ot", +2, 0, 0},
{ XK_KP_5, XK_ANY_MOD, "\033Ou", +2, 0, 0},
{ XK_KP_6, XK_ANY_MOD, "\033Ov", +2, 0, 0},
{ XK_KP_7, XK_ANY_MOD, "\033Ow", +2, 0, 0},
{ XK_KP_8, XK_ANY_MOD, "\033Ox", +2, 0, 0},
{ XK_KP_9, XK_ANY_MOD, "\033Oy", +2, 0, 0},
{ XK_Up, ShiftMask, "\033[1;2A", 0, 0, 0},
{ XK_Up, ControlMask, "\033[1;5A", 0, 0, 0},
{ XK_Up, Mod1Mask, "\033[1;3A", 0, 0, 0},
{ XK_Up, XK_ANY_MOD, "\033[A", 0, -1, 0},
{ XK_Up, XK_ANY_MOD, "\033OA", 0, +1, 0},
{ XK_Down, ShiftMask, "\033[1;2B", 0, 0, 0},
{ XK_Down, ControlMask, "\033[1;5B", 0, 0, 0},
{ XK_Down, Mod1Mask, "\033[1;3B", 0, 0, 0},
{ XK_Down, XK_ANY_MOD, "\033[B", 0, -1, 0},
{ XK_Down, XK_ANY_MOD, "\033OB", 0, +1, 0},
{ XK_Left, ShiftMask, "\033[1;2D", 0, 0, 0},
{ XK_Left, ControlMask, "\033[1;5D", 0, 0, 0},
{ XK_Left, Mod1Mask, "\033[1;3D", 0, 0, 0},
{ XK_Left, XK_ANY_MOD, "\033[D", 0, -1, 0},
{ XK_Left, XK_ANY_MOD, "\033OD", 0, +1, 0},
{ XK_Right, ShiftMask, "\033[1;2C", 0, 0, 0},
{ XK_Right, ControlMask, "\033[1;5C", 0, 0, 0},
{ XK_Right, Mod1Mask, "\033[1;3C", 0, 0, 0},
{ XK_Right, XK_ANY_MOD, "\033[C", 0, -1, 0},
{ XK_Right, XK_ANY_MOD, "\033OC", 0, +1, 0},
{ XK_ISO_Left_Tab, ShiftMask, "\033[Z", 0, 0, 0},
{ XK_Return, Mod1Mask, "\033\r", 0, 0, -1},
{ XK_Return, Mod1Mask, "\033\r\n", 0, 0, +1},
{ XK_Return, XK_ANY_MOD, "\r", 0, 0, -1},
{ XK_Return, XK_ANY_MOD, "\r\n", 0, 0, +1},
{ XK_Insert, ShiftMask, "\033[4l", -1, 0, 0},
{ XK_Insert, ShiftMask, "\033[2;2~", +1, 0, 0},
{ XK_Insert, ControlMask, "\033[L", -1, 0, 0},
{ XK_Insert, ControlMask, "\033[2;5~", +1, 0, 0},
{ XK_Insert, XK_ANY_MOD, "\033[4h", -1, 0, 0},
{ XK_Insert, XK_ANY_MOD, "\033[2~", +1, 0, 0},
{ XK_Delete, ControlMask, "\033[M", -1, 0, 0},
{ XK_Delete, ControlMask, "\033[3;5~", +1, 0, 0},
{ XK_Delete, ShiftMask, "\033[2K", -1, 0, 0},
{ XK_Delete, ShiftMask, "\033[3;2~", +1, 0, 0},
{ XK_Delete, XK_ANY_MOD, "\033[P", -1, 0, 0},
{ XK_Delete, XK_ANY_MOD, "\177", +1, 0, 0},
{ XK_Home, ShiftMask, "\033[2J", 0, -1, 0},
{ XK_Home, ShiftMask, "\033[1;2H", 0, +1, 0},
{ XK_Home, XK_ANY_MOD, "\033[H", 0, -1, 0},
{ XK_Home, XK_ANY_MOD, "\033[1~", 0, +1, 0},
{ XK_End, ControlMask, "\033[J", -1, 0, 0},
{ XK_End, ControlMask, "\033[1;5F", +1, 0, 0},
{ XK_End, ShiftMask, "\033[K", -1, 0, 0},
{ XK_End, ShiftMask, "\033[1;2F", +1, 0, 0},
{ XK_End, XK_ANY_MOD, "\033[4~", 0, 0, 0},
{ XK_Prior, ControlMask, "\033[5;5~", 0, 0, 0},
{ XK_Prior, ShiftMask, "\033[5;2~", 0, 0, 0},
{ XK_Prior, XK_ANY_MOD, "\033[5~", 0, 0, 0},
{ XK_Next, ControlMask, "\033[6;5~", 0, 0, 0},
{ XK_Next, ShiftMask, "\033[6;2~", 0, 0, 0},
{ XK_Next, XK_ANY_MOD, "\033[6~", 0, 0, 0},
{ XK_F1, XK_NO_MOD, "\033OP" , 0, 0, 0},
{ XK_F1, /* F13 */ ShiftMask, "\033[1;2P", 0, 0, 0},
{ XK_F1, /* F25 */ ControlMask, "\033[1;5P", 0, 0, 0},
{ XK_F1, /* F37 */ Mod4Mask, "\033[1;6P", 0, 0, 0},
{ XK_F1, /* F49 */ Mod1Mask, "\033[1;3P", 0, 0, 0},
{ XK_F1, /* F61 */ Mod3Mask, "\033[1;4P", 0, 0, 0},
{ XK_F2, XK_NO_MOD, "\033OQ" , 0, 0, 0},
{ XK_F2, /* F14 */ ShiftMask, "\033[1;2Q", 0, 0, 0},
{ XK_F2, /* F26 */ ControlMask, "\033[1;5Q", 0, 0, 0},
{ XK_F2, /* F38 */ Mod4Mask, "\033[1;6Q", 0, 0, 0},
{ XK_F2, /* F50 */ Mod1Mask, "\033[1;3Q", 0, 0, 0},
{ XK_F2, /* F62 */ Mod3Mask, "\033[1;4Q", 0, 0, 0},
{ XK_F3, XK_NO_MOD, "\033OR" , 0, 0, 0},
{ XK_F3, /* F15 */ ShiftMask, "\033[1;2R", 0, 0, 0},
{ XK_F3, /* F27 */ ControlMask, "\033[1;5R", 0, 0, 0},
{ XK_F3, /* F39 */ Mod4Mask, "\033[1;6R", 0, 0, 0},
{ XK_F3, /* F51 */ Mod1Mask, "\033[1;3R", 0, 0, 0},
{ XK_F3, /* F63 */ Mod3Mask, "\033[1;4R", 0, 0, 0},
{ XK_F4, XK_NO_MOD, "\033OS" , 0, 0, 0},
{ XK_F4, /* F16 */ ShiftMask, "\033[1;2S", 0, 0, 0},
{ XK_F4, /* F28 */ ControlMask, "\033[1;5S", 0, 0, 0},
{ XK_F4, /* F40 */ Mod4Mask, "\033[1;6S", 0, 0, 0},
{ XK_F4, /* F52 */ Mod1Mask, "\033[1;3S", 0, 0, 0},
{ XK_F5, XK_NO_MOD, "\033[15~", 0, 0, 0},
{ XK_F5, /* F17 */ ShiftMask, "\033[15;2~", 0, 0, 0},
{ XK_F5, /* F29 */ ControlMask, "\033[15;5~", 0, 0, 0},
{ XK_F5, /* F41 */ Mod4Mask, "\033[15;6~", 0, 0, 0},
{ XK_F5, /* F53 */ Mod1Mask, "\033[15;3~", 0, 0, 0},
{ XK_F6, XK_NO_MOD, "\033[17~", 0, 0, 0},
{ XK_F6, /* F18 */ ShiftMask, "\033[17;2~", 0, 0, 0},
{ XK_F6, /* F30 */ ControlMask, "\033[17;5~", 0, 0, 0},
{ XK_F6, /* F42 */ Mod4Mask, "\033[17;6~", 0, 0, 0},
{ XK_F6, /* F54 */ Mod1Mask, "\033[17;3~", 0, 0, 0},
{ XK_F7, XK_NO_MOD, "\033[18~", 0, 0, 0},
{ XK_F7, /* F19 */ ShiftMask, "\033[18;2~", 0, 0, 0},
{ XK_F7, /* F31 */ ControlMask, "\033[18;5~", 0, 0, 0},
{ XK_F7, /* F43 */ Mod4Mask, "\033[18;6~", 0, 0, 0},
{ XK_F7, /* F55 */ Mod1Mask, "\033[18;3~", 0, 0, 0},
{ XK_F8, XK_NO_MOD, "\033[19~", 0, 0, 0},
{ XK_F8, /* F20 */ ShiftMask, "\033[19;2~", 0, 0, 0},
{ XK_F8, /* F32 */ ControlMask, "\033[19;5~", 0, 0, 0},
{ XK_F8, /* F44 */ Mod4Mask, "\033[19;6~", 0, 0, 0},
{ XK_F8, /* F56 */ Mod1Mask, "\033[19;3~", 0, 0, 0},
{ XK_F9, XK_NO_MOD, "\033[20~", 0, 0, 0},
{ XK_F9, /* F21 */ ShiftMask, "\033[20;2~", 0, 0, 0},
{ XK_F9, /* F33 */ ControlMask, "\033[20;5~", 0, 0, 0},
{ XK_F9, /* F45 */ Mod4Mask, "\033[20;6~", 0, 0, 0},
{ XK_F9, /* F57 */ Mod1Mask, "\033[20;3~", 0, 0, 0},
{ XK_F10, XK_NO_MOD, "\033[21~", 0, 0, 0},
{ XK_F10, /* F22 */ ShiftMask, "\033[21;2~", 0, 0, 0},
{ XK_F10, /* F34 */ ControlMask, "\033[21;5~", 0, 0, 0},
{ XK_F10, /* F46 */ Mod4Mask, "\033[21;6~", 0, 0, 0},
{ XK_F10, /* F58 */ Mod1Mask, "\033[21;3~", 0, 0, 0},
{ XK_F11, XK_NO_MOD, "\033[23~", 0, 0, 0},
{ XK_F11, /* F23 */ ShiftMask, "\033[23;2~", 0, 0, 0},
{ XK_F11, /* F35 */ ControlMask, "\033[23;5~", 0, 0, 0},
{ XK_F11, /* F47 */ Mod4Mask, "\033[23;6~", 0, 0, 0},
{ XK_F11, /* F59 */ Mod1Mask, "\033[23;3~", 0, 0, 0},
{ XK_F12, XK_NO_MOD, "\033[24~", 0, 0, 0},
{ XK_F12, /* F24 */ ShiftMask, "\033[24;2~", 0, 0, 0},
{ XK_F12, /* F36 */ ControlMask, "\033[24;5~", 0, 0, 0},
{ XK_F12, /* F48 */ Mod4Mask, "\033[24;6~", 0, 0, 0},
{ XK_F12, /* F60 */ Mod1Mask, "\033[24;3~", 0, 0, 0},
{ XK_F13, XK_NO_MOD, "\033[1;2P", 0, 0, 0},
{ XK_F14, XK_NO_MOD, "\033[1;2Q", 0, 0, 0},
{ XK_F15, XK_NO_MOD, "\033[1;2R", 0, 0, 0},
{ XK_F16, XK_NO_MOD, "\033[1;2S", 0, 0, 0},
{ XK_F17, XK_NO_MOD, "\033[15;2~", 0, 0, 0},
{ XK_F18, XK_NO_MOD, "\033[17;2~", 0, 0, 0},
{ XK_F19, XK_NO_MOD, "\033[18;2~", 0, 0, 0},
{ XK_F20, XK_NO_MOD, "\033[19;2~", 0, 0, 0},
{ XK_F21, XK_NO_MOD, "\033[20;2~", 0, 0, 0},
{ XK_F22, XK_NO_MOD, "\033[21;2~", 0, 0, 0},
{ XK_F23, XK_NO_MOD, "\033[23;2~", 0, 0, 0},
{ XK_F24, XK_NO_MOD, "\033[24;2~", 0, 0, 0},
{ XK_F25, XK_NO_MOD, "\033[1;5P", 0, 0, 0},
{ XK_F26, XK_NO_MOD, "\033[1;5Q", 0, 0, 0},
{ XK_F27, XK_NO_MOD, "\033[1;5R", 0, 0, 0},
{ XK_F28, XK_NO_MOD, "\033[1;5S", 0, 0, 0},
{ XK_F29, XK_NO_MOD, "\033[15;5~", 0, 0, 0},
{ XK_F30, XK_NO_MOD, "\033[17;5~", 0, 0, 0},
{ XK_F31, XK_NO_MOD, "\033[18;5~", 0, 0, 0},
{ XK_F32, XK_NO_MOD, "\033[19;5~", 0, 0, 0},
{ XK_F33, XK_NO_MOD, "\033[20;5~", 0, 0, 0},
{ XK_F34, XK_NO_MOD, "\033[21;5~", 0, 0, 0},
{ XK_F35, XK_NO_MOD, "\033[23;5~", 0, 0, 0},
};
/*
* Selection types' masks.
* Use the same masks as usual.
* Button1Mask is always unset, to make masks match between ButtonPress.
* ButtonRelease and MotionNotify.
* If no match is found, regular selection is used.
*/
static uint selmasks[] = {
[SEL_RECTANGULAR] = Mod1Mask,
};