avoid redraw when there's no change
while i was timing the performance issue, i noticed that there was lots of random redrawing going on. turns out there were coming from here; if someone presses CTRL/ALT etc without pressing anything else, nothing will be inserted, so nothing will change. but the code will `break`, go down and do a needless redraw. this patch changes it to simply return if the keypress iscntrl() also avoid potential UB by casting *buf into an unsigned char.
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dmenu.c
5
dmenu.c
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@ -415,8 +415,9 @@ keypress(XKeyEvent *ev)
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switch(ksym) {
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switch(ksym) {
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default:
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default:
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insert:
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insert:
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if (!iscntrl(*buf))
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if (iscntrl((unsigned char)*buf))
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insert(buf, len);
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return;
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insert(buf, len);
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break;
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break;
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case XK_Delete:
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case XK_Delete:
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case XK_KP_Delete:
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case XK_KP_Delete:
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