pendragon-dwm/float.c

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/* See LICENSE file for copyright and license details. */
#include "dwm.h"
/* extern */
void
floating(void) {
Client *c;
if(lt->arrange != floating)
return;
for(c = clients; c; c = c->next)
if(isvisible(c)) {
unban(c);
resize(c, c->x, c->y, c->w, c->h, True);
}
else
ban(c);
focus(NULL);
restack();
}
void
togglemax(const char *arg) {
XEvent ev;
if(!sel || (lt->arrange != floating && !sel->isfloating) || sel->isfixed)
return;
if((sel->ismax = !sel->ismax)) {
sel->rx = sel->x;
sel->ry = sel->y;
sel->rw = sel->w;
sel->rh = sel->h;
resize(sel, wax, way, waw - 2 * sel->border, wah - 2 * sel->border, True);
}
else
resize(sel, sel->rx, sel->ry, sel->rw, sel->rh, True);
drawstatus();
while(XCheckMaskEvent(dpy, EnterWindowMask, &ev));
}