added symbols for different modes
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010fd21b20
commit
dddd58a8cd
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@ -8,8 +8,9 @@ const char *tags[] = { "dev", "work", "net", "fnord", NULL };
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#define DEFMODE dotile /* dofloat */
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#define DEFMODE dotile /* dofloat */
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#define FLOATSYMBOL "><>"
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#define FLOATSYMBOL "><>"
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#define STACKPOS StackRight /* StackLeft, StackBottom */
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#define STACKPOS StackRight /* StackLeft */
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#define TILESYMBOL "[]="
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#define BSTACKSYMBOL "==="
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#define VSTACKSYMBOL "[]="
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#define FONT "-*-terminus-medium-*-*-*-12-*-*-*-*-*-iso10646-*"
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#define FONT "-*-terminus-medium-*-*-*-12-*-*-*-*-*-iso10646-*"
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#define NORMBGCOLOR "#333333"
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#define NORMBGCOLOR "#333333"
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@ -9,7 +9,8 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
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#define DEFMODE dotile /* dofloat */
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#define DEFMODE dotile /* dofloat */
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#define FLOATSYMBOL "><>"
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#define FLOATSYMBOL "><>"
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#define STACKPOS StackRight /* StackLeft */
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#define STACKPOS StackRight /* StackLeft */
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#define TILESYMBOL "[]="
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#define BSTACKSYMBOL "==="
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#define VSTACKSYMBOL "[]="
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#define FONT "fixed"
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#define FONT "fixed"
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#define NORMBGCOLOR "#333366"
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#define NORMBGCOLOR "#333366"
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4
draw.c
4
draw.c
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@ -104,7 +104,9 @@ drawstatus(void) {
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}
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}
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dc.w = bmw;
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dc.w = bmw;
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drawtext(arrange == dofloat ? FLOATSYMBOL : TILESYMBOL, dc.status, False);
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drawtext(arrange == dofloat ?
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FLOATSYMBOL : stackpos == StackBottom ?
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BSTACKSYMBOL : VSTACKSYMBOL, dc.status, False);
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x = dc.x + dc.w;
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x = dc.x + dc.w;
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dc.w = textw(stext);
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dc.w = textw(stext);
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7
main.c
7
main.c
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@ -128,8 +128,11 @@ setup(void) {
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dc.status[ColBG] = getcolor(STATUSBGCOLOR);
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dc.status[ColBG] = getcolor(STATUSBGCOLOR);
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dc.status[ColFG] = getcolor(STATUSFGCOLOR);
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dc.status[ColFG] = getcolor(STATUSFGCOLOR);
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setfont(FONT);
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setfont(FONT);
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bmw = textw(FLOATSYMBOL) > textw(TILESYMBOL) ? textw(FLOATSYMBOL) : textw(TILESYMBOL);
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bmw = textw(VSTACKSYMBOL) > textw(BSTACKSYMBOL) ?
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textw(VSTACKSYMBOL) : textw(BSTACKSYMBOL);
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bmw = bmw > textw(FLOATSYMBOL) ?
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bmw : textw(FLOATSYMBOL);
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sx = sy = 0;
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sx = sy = 0;
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sw = DisplayWidth(dpy, screen);
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sw = DisplayWidth(dpy, screen);
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sh = DisplayHeight(dpy, screen);
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sh = DisplayHeight(dpy, screen);
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