fix: memory leak in img_load_webp (#135)
if `multi.cap` is >0 that means `multi.frames` has already been malloc-ed. by unconditionally malloc-ing again, we're losing all the old memory. this makes it so we're only malloc-ing (or realloc-ing) when needed.
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parent
bbebd45ce6
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1f01c670c5
14
image.c
14
image.c
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@ -380,12 +380,18 @@ bool img_load_webp(const fileinfo_t *file, Imlib_Image *fframe, img_t *img)
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flags = WebPDemuxGetI(demux, WEBP_FF_FORMAT_FLAGS);
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flags = WebPDemuxGetI(demux, WEBP_FF_FORMAT_FLAGS);
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img->w = WebPDemuxGetI(demux, WEBP_FF_CANVAS_WIDTH);
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img->w = WebPDemuxGetI(demux, WEBP_FF_CANVAS_WIDTH);
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img->h = WebPDemuxGetI(demux, WEBP_FF_CANVAS_HEIGHT);
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img->h = WebPDemuxGetI(demux, WEBP_FF_CANVAS_HEIGHT);
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img->multi.cap = info.frame_count;
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img->multi.sel = 0;
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if (img->multi.cap == 0) {
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img->multi.frames = emalloc(info.frame_count * sizeof(img_frame_t));
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img->multi.cap = info.frame_count;
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img->multi.frames = emalloc(img->multi.cap * sizeof(img_frame_t));
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} else if (info.frame_count > img->multi.cap) {
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img->multi.cap = info.frame_count;
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img->multi.frames = erealloc(img->multi.frames,
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img->multi.cap * sizeof(img_frame_t));
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}
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/* Load and decode frames (also works on images with only 1 frame) */
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/* Load and decode frames (also works on images with only 1 frame) */
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img->multi.cnt = 0;
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img->multi.cnt = img->multi.sel = 0;
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while (WebPAnimDecoderGetNext(dec, &buf, &ts)) {
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while (WebPAnimDecoderGetNext(dec, &buf, &ts)) {
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im = imlib_create_image_using_copied_data(
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im = imlib_create_image_using_copied_data(
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info.canvas_width, info.canvas_height, (DATA32*)buf);
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info.canvas_width, info.canvas_height, (DATA32*)buf);
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