Optimized redraw timeout after window resize for tiling window managers; related to issue #44

This commit is contained in:
Bert Münnich 2012-03-13 21:58:48 +01:00
parent 3238ef6bf6
commit d7ff54bb6e
2 changed files with 16 additions and 2 deletions

View file

@ -1,4 +1,4 @@
VERSION = git-20120302
VERSION = git-20120313
CC = gcc
CFLAGS = -ansi -Wall -pedantic -O2

16
main.c
View file

@ -53,6 +53,7 @@ typedef struct {
void redraw(void);
void reset_cursor(void);
void animate(void);
void clear_resize(void);
appmode_t mode;
img_t img;
@ -65,6 +66,8 @@ size_t filesize;
int prefix;
bool resized = false;
char win_bar_l[INFO_STR_LEN];
char win_bar_r[INFO_STR_LEN];
char win_title[INFO_STR_LEN];
@ -73,6 +76,7 @@ timeout_t timeouts[] = {
{ { 0, 0 }, false, redraw },
{ { 0, 0 }, false, reset_cursor },
{ { 0, 0 }, false, animate },
{ { 0, 0 }, false, clear_resize },
};
void cleanup(void) {
@ -321,6 +325,10 @@ void animate(void) {
}
}
void clear_resize(void) {
resized = false;
}
bool keymask(const keymap_t *k, unsigned int state) {
return (k->ctrl ? ControlMask : 0) == (state & ControlMask);
}
@ -452,11 +460,17 @@ void run(void) {
break;
case ConfigureNotify:
if (win_configure(&win, &ev.xconfigure)) {
set_timeout(redraw, TO_REDRAW_RESIZE, false);
if (mode == MODE_IMAGE)
img.checkpan = true;
else
tns.dirty = true;
if (!resized || win.fullscreen) {
redraw();
set_timeout(clear_resize, TO_REDRAW_RESIZE, false);
resized = true;
} else {
set_timeout(redraw, TO_REDRAW_RESIZE, false);
}
}
break;
case KeyPress: