2024-10-06 15:36:10 +02:00
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use bevy::prelude::*;
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2024-10-07 17:57:44 +02:00
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2024-10-06 15:41:41 +02:00
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use crate::GameState;
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use crate::GameOver;
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2024-10-07 17:57:44 +02:00
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use crate::GameData;
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2024-10-06 15:36:10 +02:00
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2024-10-06 15:41:41 +02:00
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pub fn setup(
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2024-10-06 15:36:10 +02:00
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mut commands: Commands,
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_asset_server: Res<AssetServer>,
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2024-10-07 17:57:44 +02:00
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game_data: Res<GameData>,
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2024-10-06 15:36:10 +02:00
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) {
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2024-10-07 17:57:44 +02:00
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let container_node = NodeBundle {
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style: Style {
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width: Val::Percent(100.0),
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height: Val::Percent(100.0),
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flex_direction: FlexDirection::Column,
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justify_content: JustifyContent::Center,
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align_items: AlignItems::Center,
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..default()
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},
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..default()
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};
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2024-10-06 15:36:10 +02:00
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2024-10-07 17:57:44 +02:00
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let container = commands.spawn(container_node).id();
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2024-10-06 15:36:10 +02:00
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2024-10-07 17:57:44 +02:00
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let top_text_style = TextStyle {
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font_size: 50.0,
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color: Color::WHITE,
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// font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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..default()
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};
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2024-10-06 15:36:10 +02:00
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2024-10-07 17:57:44 +02:00
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let bottom_text_style = TextStyle {
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font_size: 30.0,
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color: Color::WHITE,
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// font: asset_server.load("fonts/FiraSans-Regular.ttf"),
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..default()
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};
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2024-10-06 15:36:10 +02:00
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2024-10-07 17:57:44 +02:00
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let top_text_node = TextBundle::from_section(
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"Game Over",
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top_text_style,
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);
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2024-10-06 15:36:10 +02:00
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2024-10-07 17:57:44 +02:00
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let bottom_text_node = TextBundle::from_section(
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format!("final score : {}", game_data.score),
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bottom_text_style,
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);
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2024-10-06 15:36:10 +02:00
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2024-10-07 17:57:44 +02:00
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let top_text = commands.spawn((top_text_node, GameOver)).id();
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let bottom_text = commands.spawn((bottom_text_node, GameOver)).id();
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2024-10-06 15:36:10 +02:00
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2024-10-07 17:57:44 +02:00
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commands.entity(container).push_children(&[top_text, bottom_text]);
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2024-10-06 15:36:10 +02:00
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}
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2024-10-06 15:46:32 +02:00
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pub fn player_interact(
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2024-10-06 15:36:10 +02:00
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keys: Res<ButtonInput<KeyCode>>,
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mut game_state: ResMut<NextState<GameState>>
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) {
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if keys.just_pressed(KeyCode::Space) {
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info!("start space");
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game_state.set(GameState::Start);
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}
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}
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