This commit is contained in:
WanderingPenwing 2024-10-06 15:36:10 +02:00
parent 74673e072c
commit 440ec86cc7
4 changed files with 74 additions and 67 deletions

70
src/end_state.rs Normal file
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@ -0,0 +1,70 @@
use bevy::prelude::*;
use core::Player;
use core::GameState;
fn setup(
mut commands: Commands,
_asset_server: Res<AssetServer>,
mut player_query: Query<&mut Player>
) {
if let Ok(player) = player_query.get_single_mut() {
// Create a container node that places its children (text areas) in a vertical column and centers them
let container_node = NodeBundle {
style: Style {
width: Val::Percent(100.0), // Full width of the screen
height: Val::Percent(100.0), // Full height of the screen
flex_direction: FlexDirection::Column, // Arrange children in a column (vertical)
justify_content: JustifyContent::Center, // Center vertically
align_items: AlignItems::Center, // Center horizontally
..default()
},
..default()
};
let container = commands.spawn(container_node).id();
// TextStyle for the top text (larger font)
let top_text_style = TextStyle {
font_size: 50.0, // Larger font size
color: Color::WHITE,
// font: asset_server.load("fonts/FiraSans-Bold.ttf"), // Load font if needed
..default()
};
// TextStyle for the bottom text (smaller font)
let bottom_text_style = TextStyle {
font_size: 30.0, // Smaller font size
color: Color::WHITE,
// font: asset_server.load("fonts/FiraSans-Regular.ttf"), // Load font if needed
..default()
};
// TextBundle for the top text
let top_text_node = TextBundle::from_section(
"Game Over", // Text for the top section
top_text_style,
);
// TextBundle for the bottom text
let bottom_text_node = TextBundle::from_section(
format!("final score : {}", player.score), // Text for the bottom section
bottom_text_style,
);
// Spawn the text nodes and add them as children to the container
let top_text = commands.spawn((top_text_node, GameOver)).id();
let bottom_text = commands.spawn((bottom_text_node, GameOver)).id();
commands.entity(container).push_children(&[top_text, bottom_text]);
}
}
fn buttons(
keys: Res<ButtonInput<KeyCode>>,
mut game_state: ResMut<NextState<GameState>>
) {
if keys.just_pressed(KeyCode::Space) {
info!("start space");
game_state.set(GameState::Start);
}
}

0
src/game_state.rs Normal file
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@ -9,6 +9,8 @@ use std::f64::consts::PI;
use rand::seq::SliceRandom;
use rand::RngCore;
mod end_state;
const NORMAL_BUTTON: Color = Color::srgb(0.15, 0.15, 0.15);
const WRONG_BUTTON: Color = Color::srgb(0.50, 0.15, 0.15);
const RIGHT_BUTTON: Color = Color::srgb(0.15, 0.50, 0.15);
@ -124,78 +126,13 @@ fn main() {
.add_systems(Update, game_buttons.run_if(in_state(GameState::Game)))
.add_systems(Update, label_update.run_if(in_state(GameState::Game)))
.add_systems(OnExit(GameState::Game), despawn_screen::<MainGame>)
.add_systems(OnEnter(GameState::End), end_setup)
.add_systems(Update, end_buttons.run_if(in_state(GameState::End)))
.add_systems(OnEnter(GameState::End), end_state::setup)
.add_systems(Update, end_state::buttons.run_if(in_state(GameState::End)))
.add_systems(OnExit(GameState::End), despawn_screen::<GameOver>)
.run();
}
fn end_setup(
mut commands: Commands,
_asset_server: Res<AssetServer>,
mut player_query: Query<&mut Player>
) {
if let Ok(player) = player_query.get_single_mut() {
// Create a container node that places its children (text areas) in a vertical column and centers them
let container_node = NodeBundle {
style: Style {
width: Val::Percent(100.0), // Full width of the screen
height: Val::Percent(100.0), // Full height of the screen
flex_direction: FlexDirection::Column, // Arrange children in a column (vertical)
justify_content: JustifyContent::Center, // Center vertically
align_items: AlignItems::Center, // Center horizontally
..default()
},
..default()
};
let container = commands.spawn(container_node).id();
// TextStyle for the top text (larger font)
let top_text_style = TextStyle {
font_size: 50.0, // Larger font size
color: Color::WHITE,
// font: asset_server.load("fonts/FiraSans-Bold.ttf"), // Load font if needed
..default()
};
// TextStyle for the bottom text (smaller font)
let bottom_text_style = TextStyle {
font_size: 30.0, // Smaller font size
color: Color::WHITE,
// font: asset_server.load("fonts/FiraSans-Regular.ttf"), // Load font if needed
..default()
};
// TextBundle for the top text
let top_text_node = TextBundle::from_section(
"Game Over", // Text for the top section
top_text_style,
);
// TextBundle for the bottom text
let bottom_text_node = TextBundle::from_section(
format!("final score : {}", player.score), // Text for the bottom section
bottom_text_style,
);
// Spawn the text nodes and add them as children to the container
let top_text = commands.spawn((top_text_node, GameOver)).id();
let bottom_text = commands.spawn((bottom_text_node, GameOver)).id();
commands.entity(container).push_children(&[top_text, bottom_text]);
}
}
fn end_buttons(
keys: Res<ButtonInput<KeyCode>>,
mut game_state: ResMut<NextState<GameState>>
) {
if keys.just_pressed(KeyCode::Space) {
info!("start space");
game_state.set(GameState::Start);
}
}
fn start_ui_setup(mut commands: Commands, _asset_server: Res<AssetServer>) {
// Create a container node that places its children (text areas) in a vertical column and centers them

0
src/start_state.rs Normal file
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